Superior grimoire cards

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The following is a list of all superior Grimoire cards for Destiny.

Name Points Rarity Theme Page Description
Arc-bladeicon.png Arc Blade 0 Superior Guardian Super Abilities
Set aside your weapons and lose yourself in the blade trance. Arc Light galvanizes your armor and hastens your movements, and when your knife finds a target it discharges a snap of annihilating current. For as long as the trance lasts, you are the very shadow of death.
Blind-legionicon.png Blind Legion 10 Superior Enemies Cabal
The Cabal presence on Mars is locked in an endless war with the Vex - and at the heart of this war is the Blind Legion. Deployed to defend vital artifacts seized from the Vex, the Legion holds its ground with fanatic zeal. Blind Legion soldiers brave one of the most thankless, grueling assignments in the Cabal order of battle: descending into buried ruins and black catacombs to sweep for Vex presence.
Blood-of-oryxicon.png Blood of Oryx 10 Superior Enemies Hive
Research into the cyphers and runes of the Hive leads the Cryptarchs to believe the Hive sects all serve one great master. The Blood of Oryx are feared to be the direct servants of this dark lord. The name Oryx appears too many times in Hive rituals to be ignored.
Boomericon.png Boomer 10 Superior Enemies Hive Arsenal
This devastating Arc weapon is said to contain a shard of some dead celestial body. Lobbing bolts of rotting starfire, it is both a ruinous tactical weapon and an instrument of siege.
Cabal-championsicon.png Cabal Champions 10 Superior Enemies Cabal
Executor, I want to note again how strongly I feel that the tenets do not cover this kind of field work. The real battle is back home, in the heart of the City, in the people of the Tower. In any case, as you requested I've made a detailed study of the Cabal command structure aboard the Dreadnaught. Detailed notes are enclosed, but suffice it to say their normally robust military engine has found itself hopelessly mired aboard Oryx's fortress. Our assaults on Cabal leadership in-system has had a devastating impact. The Skyburner's Primus, his bond-brothers, Valus Ta'aurc, Valus Trau'ug, Primus Sha'aull, and a smattering of lesser Vals and Bracuses... all dead or on the run, all thanks to us. In short, I believe your supposition is correct. The Empire will have no choice but to respond.
Cabal-shieldicon.png Cabal Shield 10 Superior Enemies Cabal Arsenal
Built to the same spec as Cabal hull plating, this tactical shield is nearly indestructible to conventional weapons. It has integrated sensors that relay information not only to the shield bearer but also the Cabal battle network, allowing nearby units to coordinate more effectively.
Cleavericon.png Cleaver 10 Superior Enemies Hive Arsenal
Carved of fossilized bone and hell-forged metal, dulled by centuries of slaughter and execution, the Cleaver is the terrible weapon of a Hive Knight. Despite their mass, they swing easily, as if the sword were aware of its action and eager to tear into the Light.
Crucible-marksicon.png Crucible Marks 10 Superior Inventory Economy
The Crucible is a program of relentless live-fire training, hardening Guardians for battles to come. Competition thrives on risk and reward, so Lord Shaxx has seen fit to dispense Crucible Marks to those who excel. Guardians with a name in the Crucible can spend these Marks on elite gear. Shaxx considers it fitting that the best should earn the best. The City's factions, fond of using the Crucible as an arena to advance their own interests, will also accept Crucible marks in exchange for their equipment. Guardians eager to win Crucible Marks should fight in the Crucible, with particular attention to those challenges Lord Shaxx deems important.
Descendantsicon.png Descendants 10 Superior Enemies Vex
Survivors of the Vault of Glass report sightings of ancient Vex - ancient in the sense that they have endured for eons. Convergent analysis from multiple Ghosts suggests that these Vex exist in our future. If the Vex exist in our future - or in a possible future - should we take this as evidence that their defeat is impractical or unattainable? The Guardian Vanguard is quick to point out that time travel remains a mystery, and that the continued existence of the Vex is not remotely a sure indication of humanity's extinction.
Dust-giantsicon.png Dust Giants 10 Superior Enemies Cabal
Highly trained and heavily conditioned, Dust Giant soldiers seem to be recruited from veteran Sand Eater infantry. The Cabal order of battle positions them as a mobile reserve and shock force, rolled in to blunt major Vex offensives and reinforce crumbling lines.
Echo-of-oryxicon.png Echo of Oryx 10 Superior Enemies Exalted Hive
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Fist-of-havocicon.png Fist of Havoc 0 Superior Guardian Super Abilities
Leap forward and smash the ground, obliterating everything nearby. You will be a thunderbolt - but use your fury carefully. If there are survivors, you will surely draw their wrath.
Ghost-fragment-darkness-3icon.png Ghost Fragment: Darkness 3 10 Superior Enemies Darkness
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Ghost-fragment-dead-orbiticon.png Ghost Fragment: Dead Orbit 10 Superior Allies City Factions
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Ghost-fragment-fallen-4icon.png Ghost Fragment: Fallen 4 10 Superior Enemies Fallen
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Ghost-fragment-future-war-culticon.png Ghost Fragment: Future War Cult 10 Superior Allies City Factions
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Ghost-fragment-hive-4icon.png Ghost Fragment: Hive 4 10 Superior Enemies Hive
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Ghost-fragment-human-3icon.png Ghost Fragment: Human 3 10 Superior Guardian Races
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Ghost-fragment-mysteriesicon.png Ghost Fragment: Mysteries 10 Superior Allies Legends & Mysteries
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Ghost-fragment-new-monarchyicon.png Ghost Fragment: New Monarchy 10 Superior Allies City Factions
1. To secure our walls against the enemy without. 2. To secure the rights and liberties of every upstanding citizen. 3. To sponsor the sciences of the City, and to salvage the ruins beyond, so that our Golden Age might be reborn. 4. To support the Guardian Orders by leading the City in technological innovation. 5. To support the natural harmony of the City, and to actively dissuade any group or individual that might disrupt that harmony. 6. To hold all individuals, compacts, and alliances to the highest standards of productivity and right behavior. 7. To, by vote of the Consensus, abolish the Consensus, and transfer ultimate power, in order that the rights and liberties of all citizens be secured, to a single sovereign of unimpeachable character.
Ghost-fragment-rasputin-2icon.png Ghost Fragment: Rasputin 2 10 Superior Allies Rasputin
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Ghost-fragment-rasputin-4icon.png Ghost Fragment: Rasputin 4 10 Superior Allies Rasputin
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Ghost-fragment-the-city-age-2icon.png Ghost Fragment: The City Age 2 10 Superior Places The City
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Ghost-fragment-the-dark-age-2icon.png Ghost Fragment: The Dark Age 2 10 Superior Places The City
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Ghost-fragment-the-golden-age-2icon.png Ghost Fragment: The Golden Age 2 10 Superior Places The City
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Ghost-fragment-the-hellmouthicon.png Ghost Fragment: The Hellmouth 10 Superior Places Moon
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Ghost-fragment-the-queenicon.png Ghost Fragment: The Queen 10 Superior Allies The Queen
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Ghost-fragment-the-traveler-3icon.png Ghost Fragment: The Traveler 3 10 Superior Allies The Traveler
The knife had a million blades. And you were giant, powerful and swift. But the knife pinned you. Cut your godly flesh away. Very little was left, you are sure, because you feel insignificant now. The hard slick heart of your soul: That is what remains. A body small as a river stone, and just as simple. You picture yourself as a piece of indigestible grit, a nameless nothing hiding among other nameless stones. Perhaps you glitter like a gem, yes. Pride makes you hope so. If only you could see yourself. But you have no eyes. Not the dimmest sense survives. What lives is memory, and what slim portion of these thoughts can you trust? The knife stole much more than your body.
Ghost-fragment-vex-3icon.png Ghost Fragment: Vex 3 10 Superior Enemies Vex
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Ghost-fragment-vex-4icon.png Ghost Fragment: Vex 4 10 Superior Enemies Vex
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Hammer-of-solicon.png Hammer of Sol 0 Superior Guardian Super Abilities
Forge your Light into a raging inferno of Solar energy, and pull forth a blazing hammer from the fire. Cloaked in flames, launch your hammer at enemies from afar, releasing a devastating eruption of Solar fire on impact. You burn with the intensity of stars, and no shadow is safe from your Light.
Heavy-slug-throwericon.png Heavy Slug Thrower 10 Superior Enemies Cabal Arsenal
This devastating squad support weapon is capable of completely halting enemy advances with a hail of microrockets. It performs so well that it has undergone very little enhancement or modification since its introduction. The Cabal's Colossus heavy infantry units wield Heavy Slug Throwers to devastating effect. In Guardian parlance, these weapons deal Solar damage.
Hezen-correctiveicon.png Hezen Corrective 10 Superior Enemies Vex
We understand the Vex as a network of thoughts, unified and vast. But not all Vex are the same. The Hezen Corrective is one example of a Vex subtype, set apart from other Vex by distinct behaviors and objectives. Swarming across the Ishtar Sink, these Vex aggressively seek out and attack the Fallen House of Winter, perform inscrutable operations around shining Confluxes, and even show interest in the Golden Age ruins left by the Ishtar Collective. The bulk of our contact with Vex forces on Venus has involved the Corrective. Those scholars willing to risk their reputations speculating about the Vex often assert that the Corrective is an agent of change, designed to solve problems and remake the world in a form suitable to the Vex. Others contend that Corrective is simply a strategic distraction - meant to draw attention away from the actions of the Hezen Protective.
Hezen-protectiveicon.png Hezen Protective 10 Superior Enemies Vex
The mysterious Hezen Protective is the second major Vex behavioral unit on Venus. Concentrated around the legendary Vault of Glass and the Endless Steps, the site of a massive Vex gate and the access point to the towering Citadel, the Protective's behavior seems very defensive. But leading Cryptarchs and experienced Guardians warn that it would be a fatal mistake to think of the Vex as a conventional military occupying an area. Vex behavior is always a process, active and purposeful. The Protective is clearly engaged in a colossal project, but as with much Vex behavior, it's unclear whether their ultimate purpose is even comprehensible to us. The Protective may be reacting to an event that has yet to occur, or working towards a goal that - to us - is already historical fact.
Hive-championsicon.png Hive Champions 10 Superior Enemies Hive
Tell the Inner Circle yes, and no. My fireteam's initial survey has uncovered no real differences between the Hive we've encountered on Earth and Luna and the Hive on the Dreadnaught. Same coloration, same bad breath, same sharp claws. I've probably slain thousands of old Oryx's brood... I know how they operate. How they move. The Hive on the Dreadnaught feel different. I've caught a few Thrall just looking at me, staring. Like they're working something out. We took on a coven of Wizards, and the whole time they were singing this little song. Like fighting us was a formal ritual, a ceremony they had to complete. As a Guardian, you master your fear. You have to. Out here, past the Reef, surrounded by worms and decay... I'm afraid again. These things feel old, here. Like they belong. Like we're the aliens. Like we're prey.
House-of-exileicon.png House of Exile 10 Superior Enemies Fallen
There is more than a whiff of desolation about these Fallen. Their ranks are swollen with Dregs; their rags threadbare. Perhaps this is a new House, gathered from the outcast malcontents and disgraced castaways of the others, galvanized by pride or hate or the desire for freedom. Be watchful. If this is true, they will surely be hungry to secure their position - and that may drive them to bold action.
House-of-kingsicon.png House of Kings 10 Superior Enemies Fallen
The colors of the House of Kings are rarely seen. They act with brutal contempt, as if they hold their rivals - other Fallen and City alike - in disdain. We have yet to grasp the full measure of their strength.
House-of-wintericon.png House of Winter 10 Superior Enemies Fallen
The Fallen House of Winter, led by the ruthless Kell Draksis, have been found operating in and around the Ishtar Sink on Venus. Their interests there seem directed at the ruins of the Academy along the Shattered Coast, but there are concerns that their focus may, in actuality, be directed elsewhere - toward the ominous Citadel that rises like a warning above the Waking Ruins.
House-of-wolvesicon.png House of Wolves 10 Superior Enemies Fallen
The bulk of the House of Wolves now falls under the control of the Queen of the Reef. There are many stories of how this came to be, but they are too varied for the truth to be separated from rumor.
Kranox-the-gravenicon.png Kranox, The Graven 10 Superior Enemies Exalted Hive
Kranox, the Graven is said to be the Keeper of the Worlds' Grave, a vast repository chronicling the Hive's history of interstellar conquests. Every world they have devoured, every life they have eradicated, every enemy they've faced. Defeating Kranox and cracking the secrets of the Worlds' Grave could provide the City with the keys to unraveling the Hive's true goals and their ultimate plans for Earth.
Krughoricon.png Krughor 10 Superior Enemies Exalted Hive
Listen, Yul, to the count of my Court Listen to me, for I am attired in wrath First I count Krughor, touched by Savathûn I boast of Krughor, invincible Distant Savathûn hid the death of Krughor inside another curse At the Golden Amputation, when I paced ten times Krughor sent forth the accursed
Line-rifleicon.png Line Rifle 10 Superior Enemies Vex Arsenal
The Vex Line Rifle fires high-velocity Solar particle jets. Deployed on the Hobgoblin chassis, the Line Rifle serves as a sniper weapon, pinning down targets or delivering the killing blow. Like the Slap Rifle, the Line Rifle is a terminal weapon, although its source is much more energetic. Some believe the weapon pulls material from the accretion disk of a galactic singularity. This would imply the Vex are near - or have already achieved - access to a terrifying range of civilization-killing weapons. Others consider this unlikely, and propose that the Line Rifle simply draws from a central Vex power supply.
Lokaaricon.png Lokaar 10 Superior Enemies Exalted Hive
Who is this nameless thing? She fell upon Omnigul, whose aspects multiply, saying I am diminished. Gift me your death. My son Crota came to me, saying This nameless thing moves sideways I chased her, and she fled Kill her now So I raised her to my court I named her Lokaar, which means Not There Thus my son was rebuked against simplicity
Mormu-xol-spawnicon.png Mormu, Xol Spawn 10 Superior Enemies Exalted Hive
Behind every dark ritual lurks a coven of Wizards, the architects of the Hive's unspeakable designs. Mormu, born of the blood and flesh of Xol, is said to conduct terrible rituals upon the Hive's Ogres.
Mystery-the-vault-of-glass-2icon.png Mystery: The Vault of Glass 2 10 Superior Allies Legends & Mysteries
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Oryx-rebukedicon.png Oryx: Rebuked 10 Superior Enemies Exalted Hive
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Precursorsicon.png Precursors 10 Superior Enemies Vex
Those who delve deep into the Vault of Glass have seen time itself torn asunder. Awestruck Ghosts report encounters with ancient Vex, their casings built long before the age of humanity. It would be easy to assume these Vex are the ancestors of those we face today - but with the Vex it is never so simple.
Projection-rifleicon.png Projection Rifle 10 Superior Enemies Cabal Arsenal
This weapon fires salvos of explosive rounds designed to incapacitate, disorient, and destroy. The weapon feeds ballistic data to each projectile at the moment of launch, coordinating the salvo for maximum effect. These weapons deal Solar damage.
Sand-eatersicon.png Sand Eaters 10 Superior Enemies Cabal
The Cabal formation first and most frequently encountered by Guardians, the Sand Eaters represent the numerical bulk of the Cabal presence on Mars. Their equipment, tactics, and morale all show the weight of a long deployment - but they continue to pursue their objectives with dogged, weary determination.
Sardon-fist-of-crotaicon.png Sardon, Fist of Crota 10 Superior Enemies Exalted Hive
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Shadowshoticon.png Shadowshot 0 Superior Guardian Super Abilities
Summon the power of the Void to draw back and launch a precision long-range projectile that reaches out and snares enemies with slowing, draining tethers of Void Light. Shadowshot lets a Hunter's dead-eye precision carve a path to new battles.
Shock-bladeicon.png Shock Blade 10 Superior Enemies Fallen Arsenal
These full-length edged weapons gather Arc energy from a system of shock cores and charging caps in the hilt, converting the entire length of the blade into a plasma cutting torch. Brutally efficient in the hands of a skilled Captain, Shock Blades are not ceremonial weapons built for show. Guardians would do well to respect the threat they present.
Shock-daggericon.png Shock Dagger 10 Superior Enemies Fallen Arsenal
The Shock Dagger is a deadly combination of stun gun and knife. Composed of a lightweight metal and powered by a small Arc charge, the Shock Dagger is capable of cutting through armor and delivering a staggering jolt of electricity. The Fallen use them for every purpose imaginable, from light metalwork to hand-to-hand combat.
Shock-grenadeicon.png Shock Grenade 10 Superior Enemies Fallen Arsenal
The Shock Grenade is a simple, effective Fallen weapon. The core of the device is a shock core encased in an induction motor. Once activated, an Arc charge builds in the core until it reaches critical mass, starting a chain reaction that ends with a devastating explosion.
Shock-pistolicon.png Shock Pistol 10 Superior Enemies Fallen Arsenal
The Shock Pistol is a simple but deadly weapon, and a mainstay of the Fallen arsenal. Primarily utilized by the lower ranking members of a given Fallen crew, Shock Pistols discharge bolts of Arc energy.
Shock-rifleicon.png Shock Rifle 10 Superior Enemies Fallen Arsenal
Although based on the same Arc technology as other Fallen weaponry, this rifle has a distinct advantage: the projectiles it fires track unerringly to the target. The exact mechanism behind this is unclear, but the rifle seems to steer the slow-moving molten projectile down an artificial field line.
Shrapnel-launchericon.png Shrapnel Launcher 10 Superior Enemies Fallen Arsenal
The Shrapnel Launcher is a simple, effective, robust weapons system that the Fallen can build without risking vital resources. The weapon fires loose-forged canisters of explosives and shrapnel down electromagnetic rails embedded in the barrel. Captains favor this weapon for its intimidating presence. It deals Solar damage.
Shreddericon.png Shredder 10 Superior Enemies Hive Arsenal
The Shredder, like so much Hive technology, appears to be an arcane joining of uncharted sciences that verge on magic. It has no discernable mechanism. But in the hands of a Hive warrior, it generates bolts of Void fire.
Siege-dancersicon.png Siege Dancers 10 Superior Enemies Cabal
The Cabal's elite forward unit, the Siege Dancers are deployed into unsecured areas to take control and set up fortifications. Their tactical doctrine allows more freedom to unit commanders - perhaps because their missions face much greater unknowns. Siege Dancer engineers have been observed to compete in demolition challenges. Whether this represents training or a form of recreation is unknown.
Simiks-3icon.png Simiks-3 10 Superior Enemies Fallen Leadership
Simiks-3 was born of Winter's Prime Servitor, rumored to have been destroyed long ago. From readings gathered during the battle, it appears Simiks-3 was uniquely equipped to process and store huge amounts of intel between itself and a chain of nearby Servitors.
Slap-grenadeicon.png Slap Grenade 10 Superior Enemies Vex Arsenal
The Vex use Slap Grenades to drive targets out into the open. These devices behave more like miniaturized gates than conventional explosives, channeling a Void energy pulse from a remote location.
Slap-rifleicon.png Slap Rifle 10 Superior Enemies Vex Arsenal
From a tactical perspective, the Slap Rifle is a Vex directed-energy weapon that fills their analog of the light infantry role. From an engineering perspective it's something much more interesting: a terminal. The Slap Rifle receives a bolt of Solar energy from somewhere (or somewhen) else and it points it at a target. The terminal's flexibility is impressive. In non-combat conditions, the Slap Rifle seems like it might serve as a viable field transmitter, construction tool, navigational beacon, network repeater, or any of a number of other utility functions.
Slug-rifleicon.png Slug Rifle 10 Superior Enemies Cabal Arsenal
The workhorse of the Cabal field arsenal, this weapon's apparent simplicity belies the technology behind it. Each round is a microrocket capable of efficient operation in varying environmental and gravitational conditions. Standard-issue warheads mount a duplex explosive that combines an armor-piercing penetrator with a flesh-shredding shrapnel bus. Cabal forces on Mars favor rockets with low velocity but high impact, perhaps due to their effectiveness against the Vex. In Guardian parlance, these weapons deal Solar damage.
Sol-divisiveicon.png Sol Divisive 10 Superior Enemies Vex
Beyond the towering Meridian Bay gate lies the Black Garden, adrift in time and space. And within the Garden dwell the Vex of the Sol Divisive, frozen in rapture. We have precious little insight into the Divisive's behavior. They seem central to Vex actions in the solar system: the Garden is clearly a place of enormous power. Legends and scant field reports all indicate that the Divisive Vex behave religiously. Why would a hyperintelligent, time-spanning thought mesh exhibit religious behavior? The answer seems as obvious as it is chilling: if the Vex found worship and devotion more effective than any other behavior, they would adopt worship. Whatever the Vex found - or made - in the Garden, it transcends even their power.
Spawn-of-crotaicon.png Spawn of Crota 10 Superior Enemies Hive
The heralds of a dark future, led by the champion of a long-forgotten king. Crota and his legions once banished us from our own Moon. Now we fear they are rising again to claim Earth.
Stormtranceicon.png Stormtrance 0 Superior Guardian Super Abilities
Focus your Light to call forth a powerful Arc storm, and siphon it, channeling lightning through your fingertips to send it surging between your targets. A Warlock in Stormtrance is exercising such unbreakable focus that the Arc energy they summon draws them off the ground, the air humming and crackling around them. Like lightning you bend your path forward through the air, striking down anything too slow escape the storm.
Taken-championsicon.png Taken Champions 10 Superior Enemies The Taken
Do not come looking for me. I have slain the last three assassins, Arach. I will slay all who follow. All who would remove me from my lair. The Taken... heh. Such a terrible word. Gifted, we should call them. Blessed. Cleansed. The Taken carry true power. And what do those of my order seek? Understanding is power. Power is understanding. We have always sought purchase beyond our skies. Beyond reach of the dead god that hangs in our sky, beyond the reach of the terrible enemy. I have seen the enemy's face. But that dying Thrall was no monster. It was in ecstasy. I felt the power as my knife bit home. I heard their song, for just a moment. I will hear it again. Oryx is the Truth. And I will have it.
Telthor-unbornicon.png Telthor, Unborn 10 Superior Enemies Exalted Hive
The Unborn are those Ogres who have yet to be given the honor of a summoning. Brute enforcers with a singular hunger for destruction, the Unborn serve the will of their greater Hive overlords. Those Ogres that display loyalty and strength will be called for an agonizing ritual that earns them the title "Reborn." Telthor, protector of the Chamber of Night, is kept hungry and chained, awaiting the moment when an interloper breaks open the Chamber and threatens the Hive's hateful ambitions.
The-aftermathicon.png The Aftermath 10 Superior Allies The Queen
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The-hidden-swarmicon.png The Hidden Swarm 10 Superior Enemies Hive
Boiling from the wounded surface of the Moon, the Hidden Swarm is the Hive's outermost line of defense - a numberless legion that repels intruders before they breach the temples and shrines of the vast Hive fortress.
The-last-arrayicon.png The Last Array 10 Superior Activities Story: Earth, Old Russia
"The Terrestrial Array was Dead Orbit's hope to reconnect to the lost colonies of our inner system. You succeeded where they failed. Though Rasputin seized control of the Array, that only strengthens our resolve to break the old Warmind's firewalls and enlist its help in the wars to come. We must reach Rasputin, and make our case." - Commander Zavala
Torch-hammericon.png Torch Hammer 10 Superior Enemies Vex Arsenal
The Torch Hammer is a devastating Vex heavy weapon. Firing projectiles of strange matter, the Hammer mauls targets with exotic particle decay and deadly radiation.
Urzok-the-hatedicon.png Urzok, the Hated 10 Superior Enemies Exalted Hive
Among the lesser Hive, there is no higher honor than that of the Hated. Not all can be hallowed, fewer still gods, but all can do their part to smite the Light. The Hated, though, holds a unique place among the Hive. It is a singular position. Only ever one. And the emerald marrow on its blade is not from combat, but the ritualistic execution of those the Wizards have deemed Forsaken.
Vanguard-marksicon.png Vanguard Marks 10 Superior Inventory Economy
When a terrible threat rises, Guardians look to the Vanguard, the closest thing they have to a command structure. These elite veterans coordinate the reports of roaming Hunters, the analyses of cloistered Warlocks, and the instincts of grizzled Titans into a single plan of action. And when Guardians fight as part of that plan, the Vanguard rewards them. Vanguard Marks are tokens of favor that earn a trusted Guardian access to the Tower's armories. Listen carefully to the rumblings of Lord Shaxx, and you might come to believe that this system was meant to keep vital warfighting supplies from being wasted in the Crucible. Talk to Commander Zavala, and he will reassure you that the Vanguard Mark system exists for one reason: to get the best equipment into the hands of those who get the best results. Guardians eager to win Vanguard Marks would do well to participate in Strike missions organized by the Vanguard.
Vestian-dynastyicon.png Vestian Dynasty 0 Superior Inventory Special Weapons
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Virgo-prohibitionicon.png Virgo Prohibition 10 Superior Enemies Vex
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Vorlogicon.png Vorlog 10 Superior Enemies Exalted Hive
Ah, Vorlog! Delight of delights You killed my Celebrants, and you gave their deaths to me Preaching: I have seen the truth in bronze glass space This shape is the only god Exquisite Vorlog Your strength was manifold; it was knight strength Mastery of armaments and techniques It was wizard strength, the use of arcana Praise Vorlog, general and pragmatist Vorlog! Listen — Your name means Less Than Me I define it thus.
Wanted-beltrik-the-veiledicon.png WANTED: Beltrik, the Veiled 10 Superior Enemies Fallen Hunted
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Wanted-drevis-wolf-baronessicon.png WANTED: Drevis, Wolf Baroness 10 Superior Enemies Fallen Hunted
The Maraid, Book VIII, Chapter 4 Abstract: After a string of defeats—at Amethyst, at Hygiea, arguably at Iris—Prince Uldren's Crows finally made headway against the Wolves' encryption. They quickly discovered a seemingly unimportant piece of information: the House of Wolves had incorrectly calculated the eccentricity of the asteroid Bamberga. So Paladin Imogen Rife chased Drevis, Wolf Baroness, directly into Bamberga's trajectory. Drevis' ketch was destroyed, and both she and her High Servitor, Kaliks-4, were captured. It was the first decisive Reef victory since the Scatter. But on her way back to Vesta with her captives, Paladin Rife was attacked at Pallas.
Wanted-grayor-wolf-assassinicon.png WANTED: Grayor, Wolf Assassin 10 Superior Enemies Fallen Hunted
The Maraid, Book VIII, Chapter 3 Abstract: With Skolas and Parixas still fighting, no one expected either to attack the Reef. So by the time Paladin Abra Zire arrived at Amethyst it was too late: the Silent Fang, led by Drevis herself had massacred almost everyone in the station, including Coven Leader Pinar Venj. Paladin Zire gave chase, and followed the Fang to Iris, where, behind the glare of Iris' brightness, a Wolf ketch lay in wait. But the ketch was no match for Zire's smaller, faster ships, or her ferocity. When the Battle of Iris was over, however, it was not Drevis at Zire's' feet. It was Parixas. Grayor, another of Skolas' loyal vassals, had attacked Parixas' ketch at the same time that Drevis had attacked Amethyst. He, too, had lured Parixas to Iris, then the Silent Fang had used Iris' unusual brightness to disappear just as Zire and Parixas arrived in the system.
Wanted-kaliks-12icon.png WANTED: Kaliks-12 10 Superior Enemies Fallen Hunted
The Maraid, Book VIII, Chapter 8 Abstract: In desperation, Skolas personally led an all-out assault on the military fortress of Cybele. Little did he know that the Queen knew of his plans, thanks to the word of Variks of the House of Judgment. No sooner had Skolas' ketches arrived at the asteroid than all four Armada Paladins—Abra Zire, Kamala Rior, Leona Bryl and Hallam Fen—caught him in a pincer movement. Kaliks-12, the High Servitor of Skriviks, the Sharp-Eyed, tried to escape, but Abra Zire chased it down. Skolas' Cybele Uprising had failed. He, Skriviks, Kaliks-12 and the rest of his leaders were cast into the Queen's prison. The Reef Wars were effectively over.
Wanted-mecher-orbiks-11icon.png WANTED: Mecher Orbiks-11 10 Superior Enemies Fallen Hunted
The Maraid, Book VIII, Chapter 1 Abstract: After the Scatter, the frontrunner for the Kellship was Irxis, Wolf Baroness. While Skolas and Parixas scrambled over the Kaliks servitors, Irxis secured the command of the Orbiks servitors. Their history is still unclear, but the Orbiks originate with either another Fallen house—perhaps one that the Wolves absorbed long ago—or a modification of the Kaliks servitors. Either way, the Orbiks servitors held permissions on Kaliks servitors, which allowed Irxis to wreak havoc among her rivals' forces at the start of the Reef Wars.
Wanted-peekis-the-disavowedicon.png WANTED: Peekis, the Disavowed 10 Superior Enemies Fallen Hunted
The Maraid, Book VIII, Chapter 2 Abstract: What Peekis' assault lacked in finesse it made up for in sheer numbers and desperation. Irxis' ketches were pinned against Eos, and the two sides engaged in the bloody, bitter battle known as the Eos Clash, which left Irxis dead and both fleets nearly decimated. In the aftermath, the Crows salvaged one Orbiks servitor, Mecher Orbiks-11, believed to be the last of its programming. Though technically a victory for Skolas, the Eos Clash came at a terrible cost for him. He docked Peekis' arms and demoted him to Dreg as punishment for his recklessness. After the Eos Clash, Skolas changed his strategy.
Wanted-pirsis-pallas-baneicon.png WANTED: Pirsis, Pallas-Bane 10 Superior Enemies Fallen Hunted
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Wanted-saviks-queenbreakericon.png WANTED: Saviks, Queenbreaker 10 Superior Enemies Fallen Hunted
The Maraid, Book VIII, Chapter 9 Abstract: Variks of the House of Judgment declared Queen Mara Sov the new Kell of Wolves, and advised those captured at Cybele to serve her. The first among these to pledge their loyalty to the Queen was one called Saviks, who was given the honor of serving in the Queen's throne room, to the right of the Queen herself. [See Book IX, Chapter 3, subsection "The Queenbreakers."]
Wanted-skoriks-archon-slayericon.png WANTED: Skoriks, Archon-Slayer 10 Superior Enemies Fallen Hunted
HULL OF CROWS — > VESTIAN OUTPOST VENTRIS CYPHER ROOT9 Nothing good, I'm afraid. Frankly, I’m surprised at the amount of support Skolas has secured this time around. He was never this popular before his capture. The only dissenter among their ranks appears to be one named Skoriks, called Archon-Slayer. He earned that nickname in just the way you'd expect, though we're not yet sure of his motivation. The most recent report shows Skoriks fleeing the House of Wolves. He appears to be heading for Luna. My recommendation: Enemies of enemies aren't always friends. Snip the loose string. Perhaps one of your new pet Guardians might handle it. If you need anything else, you know where to find me. And if you don't—I'll find you.
Wanted-veliniks-the-ravenousicon.png WANTED: Veliniks, the Ravenous 10 Superior Enemies Fallen Hunted
The Maraid, Book VIII, Chapter 10 Abstract: Though many Wolves knelt to the Queen, some refused to admit the war was over. A group of Wolves rallied under the banner of a new would-be Kell: Veliniks, called the Ravenous. But before Veliniks could strike at the Reef, the Reef struck at him: Lieutenant Petra Venj, a Corsair who had served under Paladin Abra Zire during the Hildian Campaign, hunted down and captured Veliniks.
Wanted-weksis-the-meekicon.png WANTED: Weksis, the Meek 10 Superior Enemies Fallen Hunted
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Ward-of-dawnicon.png Ward of Dawn 0 Superior Guardian Super Abilities
Open a pocket in the universe, an impregnable fortress for you and your allies. The mighty Ward allows Guardians to hold key points and gather their strength in the face of overwhelming opposition.
Wire-rifleicon.png Wire Rifle 10 Superior Enemies Fallen Arsenal
The Wire Rifle utilizes shock cores to charge thin wires of an exotic metal, converting them into Arc-infused molten shards with an extraordinary muzzle velocity.
Xl-an-emperor-for-all-outcomesicon.png XL: An Emperor For All Outcomes 10 Superior Enemies Books of Sorrow
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Xli-dreadnaughticon.png XLI: Dreadnaught 10 Superior Enemies Books of Sorrow
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Xliii-end-of-failed-timelineicon.png XLIII: End of Failed Timeline 10 Superior Enemies Books of Sorrow
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Xlvi-the-gift-masticon.png XLVI: The Gift Mast 10 Superior Enemies Books of Sorrow
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Xxxix-open-your-eye-go-into-iticon.png XXXIX: open your eye : go into it 10 Superior Enemies Books of Sorrow
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Xxxvi-eater-of-hopeicon.png XXXVI: Eater of Hope 10 Superior Enemies Books of Sorrow
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Xxxvii-shapes-pointsicon.png XXXVII: shapes : points 10 Superior Enemies Books of Sorrow
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Xxxviii-the-partition-of-deathicon.png XXXVIII: The partition of death 10 Superior Enemies Books of Sorrow
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