The following is a list of all Grimoire cards for Destiny.
Name | Points | Rarity | Theme | Page | Description |
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Future War Cult | |||||
Crucible Marks | |||||
Shores of Time | |||||
Ghost Fragment: Mysteries | |||||
Bounty Handler | |||||
Suppressor Grenade | |||||
Ghost Fragment: Mercury | |||||
Ghost Fragment: The City Age 2 | |||||
Ghost Fragment: Jupiter | |||||
Ghost Fragment: Queen's Brother | |||||
Ghost Fragment: Vex | |||||
Atheon, Time's Conflux | |||||
Ghost Fragment: Old Russia 2 | |||||
WANTED: Mecher Orbiks-11 | |||||
Shadowshot | |||||
Mystery: Praedyth's Door | |||||
XII: Out of the Deep | |||||
XLV: I'd shut them all in cells. | |||||
XXXVIII: The partition of death | |||||
The Taken: Phalanx | |||||
Primus Ta'aun | |||||
The Sunbreaker's Challenge | |||||
Sleeper Simulant | |||||
Ghost Fragment: Earth | |||||
Ghost Fragment: Vex | |||||
Wolves&-39; Gambit | |||||
Thieves&-39; Den | |||||
Taniks, the Scarred | |||||
WANTED: High Servitor | |||||
WANTED: Mecher Orbiks-11 | |||||
Ghost Fragment: Warlock 2 | |||||
Guardian Abilities | |||||
Ghost Fragment: Earth | |||||
Tomb Ship | |||||
Ghost Fragment: The Traveler 2 | |||||
Dreg&-39;s Promise | |||||
XVIII: Leviathan Rises | |||||
XIII: Into the Sky | |||||
XIX: Crusaders | |||||
Ir Halak, Deathsinger | |||||
Black Spindle | |||||
Cathedral of Dusk | |||||
The Taken: Acolyte | |||||
XXXIV: More beautiful to know | |||||
Ghost Fragment: Clovis Bray | |||||
WANTED: High Servitor | |||||
Ir Anûk, Deathsinger | |||||
Calcified Fragments: Insight | |||||
XLIII: End of Failed Timeline | |||||
III: The Oath | |||||
WANTED: Tracer Shank | |||||
XLIV: strict proof eternal | |||||
XLVII: Apocalypse Refrains | |||||
WANTED: Wolves' Guard | |||||
VII: The Dive | |||||
Bracus Horu'usk | |||||
Cleaver | |||||
Ghost Fragment: Saturn | |||||
Devils' Lair | |||||
Wolves&-39; Gambit | |||||
Val Aru'un | |||||
L: Wormfood | |||||
Valus Tlu'urn | |||||
Storm Grenade | |||||
Ghost Fragment: Old Russia | |||||
Petra Venj, Queen's Wrath | |||||
Taniks, the Scarred | |||||
WANTED: Drevis, Wolf Baroness | |||||
Taken Champions | |||||
Voidwall Grenade | |||||
Eververse | |||||
XLI: Dreadnaught | |||||
Bracus Tho'ourg | |||||
The Queen's Brother | |||||
Rings of Saturn | |||||
Oryx: Defeated | |||||
Titan Vanguard | |||||
Warlock Vanguard | |||||
The Dark Beyond | |||||
XLIX: Forever And A Blade | |||||
Mengoor and Cra'adug | |||||
Ghost Fragment: The Hellmouth | |||||
A Guardian Rises | 5 | Common | Activities | Story: Earth, Old Russia | And so you rise again. Who you were before or how you ended up at the wall of an Old Russian spaceport is a story for another time. You have been chosen by the Traveler as one of our Guardians, gifted with the power to wield its Light in the coming battles of a timeless war. Trust this Ghost. It wil
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A Stranger's Call | |||||
Agent of the IX | 0 | Exotic | Allies | Tower Allies | [Redacted]
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Aksor, Archon Priest | 15 | Exotic | Enemies | Fallen Leadership | A disciple of the Prime Servitor Kaliks, Aksor initiated brutal crusades against human settlements beyond the City and ravaged countless Awoken enclaves throughout the Reef. When the Queen waged her war against the Wolves, Aksor was taken alive and sealed into the infamous Prison of Elders. <br/
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Arc | 0 | Common | Inventory | Damage Types | The universe is defined by fundamental forces. Complex matter is bound together by deep forces - and in the study of this binding lies the secret of Arc Light.
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Arc Blade | 0 | Superior | Guardian | Super Abilities | Set aside your weapons and lose yourself in the blade trance. Arc Light galvanizes your armor and hastens your movements, and when your knife finds a target it discharges a snap of annihilating current. For as long as the trance lasts, you are the very shadow of death.
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Arc Blade | 0 | Superior | Guardian | Super Abilities | Set aside your weapons and lose yourself in the blade trance. Arc Light galvanizes your armor and hastens your movements, and when your knife finds a target it discharges a snap of annihilating current. For as long as the trance lasts, you are the very shadow of death.
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Arcbolt Grenade | 0 | Common | Guardian | Grenade Abilities | A grenade that chains bolts of lightning to nearby enemies, tidying up groups of hostiles.
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Ascendant Sword | 5 | Common | Activities | Raids | Eris, Eris, what a name, a name for discord, a name for far cold orbits where no living thing should dare to go. I like this name. Let me give you a gift, Eris. Let me tell you about the power in the logic of the sword: A Shredder or a Boomer is a powerful weapon, but it kills ac
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Auto Rifles | 5 | Common | Inventory | Primary Weapons | All-purpose weapons of war, the standard Auto Rifle is ideal for a number of combat scenarios. Stability is key to controlling fully automatic weapons.
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Axion Bolt | 0 | Common | Guardian | Grenade Abilities | A bolt of Void Light which forks into smaller bolts on impact, seeking out enemies.
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Blind Legion | 10 | Superior | Enemies | Cabal | The Cabal presence on Mars is locked in an endless war with the Vex - and at the heart of this war is the Blind Legion. Deployed to defend vital artifacts seized from the Vex, the Legion holds its ground with fanatic zeal. Blind Legion soldiers brave one of the most thankless, grueling as
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Blind Legion | 10 | Superior | Enemies | Cabal | The Cabal presence on Mars is locked in an endless war with the Vex - and at the heart of this war is the Blind Legion. Deployed to defend vital artifacts seized from the Vex, the Legion holds its ground with fanatic zeal. Blind Legion soldiers brave one of the most thankless, grueling as
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Blind Watch | 5 | Common | Activities | Crucible Arenas | ARENA DESIGNATION: The Blind Watch LOCATION: Meridian Bay, Mars The Blind Watch was once a clandestine Guardian outpost on the outskirts of Freehold, used to monitor Cabal activity in and around the Buried City. After the Cabal consolidated their forces nearer their fortified Exclusio
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Blink | 0 | Common | Guardian | Movement Modes | Rip a hole in space and leap from point to point. Master the Blink, and you will be a fearsome killer - a spectral force, hard to evade and impossible to pin down.
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Blood of Oryx | 10 | Superior | Enemies | Hive | Research into the cyphers and runes of the Hive leads the Cryptarchs to believe the Hive sects all serve one great master. The Blood of Oryx are feared to be the direct servants of this dark lord. The name Oryx appears too many times in Hive rituals to be ignored.
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Boomer | 10 | Superior | Enemies | Hive Arsenal | This devastating Arc weapon is said to contain a shard of some dead celestial body. Lobbing bolts of rotting starfire, it is both a ruinous tactical weapon and an instrument of siege.
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Bounties Introduction | 0 | Common | Activities | Other Activities | As we push against the falling Darkness, the Vanguard, Crucible, and other allies in the Tower and beyond, will continue to pry into lost legends and mounting threats, calling on Guardians with rewards to meet these dangers head on. Only a Guardian holds the power to reach out beyond the C
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Bracus Tha'aurn | |||||
Cabal Champions | 10 | Superior | Enemies | Cabal | Executor, I want to note again how strongly I feel that the tenets do not cover this kind of field work. The real battle is back home, in the heart of the City, in the people of the Tower. In any case, as you requested I've made a detailed study of the Cabal command structure aboard t
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Cabal Shield | 10 | Superior | Enemies | Cabal Arsenal | Built to the same spec as Cabal hull plating, this tactical shield is nearly indestructible to conventional weapons. It has integrated sensors that relay information not only to the shield bearer but also the Cabal battle network, allowing nearby units to coordinate more effectively.
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Calcified Fragments: Curiosity | 5 | Common | Enemies | Darkness | Dearest sisters, It’s taken me two years — a quarter of our lives — but I’ve found the proof. We aren’t native to the Fundament. Our ancient ancestors came here to hide. The plate of stone we live on, our Osmium Court, is one fragment of a rocky planet that crashed into the Fund
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Captain | 5 | Common | Enemies | Fallen | Having clawed and knifed his way to the top, scattering bodies and limbs in his wake, the Captain is the strongest and most ferocious member of the crew he musters around himself. His ration of Ether is the largest, his blades the sharpest, his guns the finest. Upon his shoulders hangs the flag of h
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Cayde's Stash | |||||
Centurion | 5 | Common | Enemies | Cabal | Centurions are tactically intelligent, highly skilled field commanders. Their armor boasts a formidable array of combat electronics and deployable munitions.
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Clash | 5 | Common | Activities | Crucible Playlists | 6v6. Form an alliance and fight for supremacy across the ruins of our old worlds. Pure combat. Two teams. Engage and eliminate your enemy utilizing teamwork and skill. In victory or defeat, all Guardians who brave the Crucible will be better prepared for the dangers beyond the City.
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Colossus | 5 | Common | Enemies | Cabal | Towering over other Cabal, equipped with rapid-firing heavy weapons and nearly impenetrable armor, the Colossus is the most devastating heavy infantry unit in the Cabal order of battle.
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Combined Arms | 5 | Common | Activities | Crucible Playlists | 6v6. Coordinate vehicles and your ground game to control the battlefield and rout your opponents. This is war. Guardians face off in large-scale combat across harsh terrain with vehicles in play.
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Control | 5 | Common | Activities | Crucible Playlists | 6v6. Fight for control of strategic battle zones. Hold your ground to gain the momentum. Seize control of key locations. The more zones you hold, the more points each kill will be worth.
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Cosmodrome | 5 | Common | Places | Earth | [Redacted]
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Cosmodrome | 5 | Common | Places | Earth | [Redacted]
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Court of Oryx | 5 | Common | Activities | The Taken King | Are you following this? Would it help if I etched a few notes on the margins? I didn’t shuck my mortal form and smuggle this nightmare arcana back to the waking world for the benefit of that masked hypocrite’s drooling loyal orthodox. Whoever finds this, I hope you’re sharp. I hope you rea
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Crota, Son of Oryx | 15 | Exotic | Enemies | Exalted Hive | He hides in the dark below: the monster of Luna, the titanic god-Knight who walked the regolith beneath a sky of green fire and butchered the greatest army of Guardians ever assembled. We abandoned the Moon rather than face him. Whispered lore and fragmentary theories suggest that Crota re
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Crota's Bane | |||||
Crucible Events | 5 | Common | Activities | Crucible Playlists | The Crucible offers a variety of challenges for Guardians to test their mettle, each with their own unique combat strategies and tactics. The most formidable Guardians are versatile enough to master them all, and prove their worth in new challenges when they arise. The battlefield is unpr
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Crucible Events | 5 | Common | Activities | Crucible Playlists | The Crucible offers a variety of challenges for Guardians to test their mettle, each with their own unique combat strategies and tactics. The most formidable Guardians are versatile enough to master them all, and prove their worth in new challenges when they arise. The battlefield is unpr
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Crucible Introduction | 0 | Exotic | Activities | Crucible Playlists | The Crucible is a series of grueling challenges that pit Guardians against one another in open combat. Crucible combat is live-fire, with Ghosts standing by to save the dead. Whether alone or with a Fireteam, Guardians enter the Crucible to hone vital survival skills, build their own reput
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Crucible Introduction | 0 | Exotic | Activities | Crucible Playlists | The Crucible is a series of grueling challenges that pit Guardians against one another in open combat. Crucible combat is live-fire, with Ghosts standing by to save the dead. Whether alone or with a Fireteam, Guardians enter the Crucible to hone vital survival skills, build their own reput
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Crucible Quartermaster | 0 | Common | Allies | Tower Allies | "No discounts, big shot." Arcite 99-40 is the last of Lord Shaxx's personal combat frames. When he chose to remain in the City to oversee the Crucible, Shaxx had Arcite's combat systems deactivated and rebooted with the Tower's more civil vendor protocols. A
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Crucible Tournaments | 5 | Common | Activities | Crucible Playlists | On occasion, the Crucible will call upon those Guardians who have proven themselves to face challenges greater than any they can imagine. Grueling tests of strength, skill and Light, these tournaments offer the chance to cement your legend, by defeating the best of the best.
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Cryptarch | 0 | Common | Allies | Tower Allies | Master Rahool's insatiable curiosity drove him to the Tower, where, as resident crypto-archaeologist, he can work directly with Guardians returning from the frontier. He decrypts matter engrams as a free service, and when he builds trust with a particular Guardian, he is happy to offer rare engr
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Cyclops | 5 | Common | Enemies | Vex Arsenal | The Cyclops is a huge, stationary Vex construct with a powerful Void weapon. Guardians think of Cyclops as gun platforms - batteries installed to protect key points with devastating mortar fire. But some evidence suggests that the Cyclops is in fact an enormous sensor or beacon, and that i
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Dead Ghosts | 0 | Common | Guardian | Ghost | Battered and drained of their Light, these Ghosts are nevertheless valuable for the information they preserve. Their recovered memories may well prove vital to the City's survival. The problem of dead Ghosts troubles the City's scholars. Are new Ghosts still being born? Or is the n
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Dead Orbit Faction Rep | 0 | Common | Allies | Tower Allies | Jalaal is a man driven by the ghost of a dead future. Critics accuse Dead Orbit of nihilistic fatalism - and Jalaal would be the first to agree that Earth is lost, the City a fatal trap. The Arachs have no time for sentiment. Only an alien miracle prevented human extinction during the Coll
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Defender | |||||
Den of Devils | 5 | Common | Activities | Strikes | [Redacted]
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Den of Devils | 5 | Common | Activities | Strikes | [Redacted]
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Descendants | 10 | Superior | Enemies | Vex | Survivors of the Vault of Glass report sightings of ancient Vex - ancient in the sense that they have endured for eons. Convergent analysis from multiple Ghosts suggests that these Vex exist in our future. If the Vex exist in our future - or in a possible future - should we take this as ev
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Disciples of Crota | 5 | Common | Activities | The Dark Below | “They are all here, on Earth, I can feel them. His Eyes, who watch our worlds for him; the Hand whose grasp on Earth must be unbound; the Heart who ceases at nothing to bring Crota back. And Omnigul, his vile Will, the keeper of the worms, the mother of his spawn. “Find them, defeat them a
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Disciples of Osiris | 5 | Common | Allies | Osiris | ENCRYPED: Champollion Algorithm v.4 KEY: ############################VANC My brother, Despite all of Shaxx's work with the Crucible, we must accept that the Tower may never be ready to accept the Trials. But, as many Guardians flock to the Reef, we are suddenly presented
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Doubles | 5 | Common | Activities | Crucible Playlists | 2v2 with teammate revival. Sometimes the only Light you can rely on is your Ghost and another Guardian. Partner with a single Guardian for an efficient duel with an opposing pair of adversaries and their Ghosts. Watch each other's back, and shut down the enemy.
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Draksis, Winter Kell | 15 | Exotic | Enemies | Fallen Leadership | Draksis, Kell of the Wintership Simiks-fel, has been an elusive target for the Vanguards. After his countless raids on jumpship reclamation convoys, Cayde-6 personally upped the bounty on him. With confirmed sightings of the Kell in the Ishtar Sink, the time to strike is now. Defeating Dr
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Dreadnaught | 5 | Common | Enemies | Hive Arsenal | HALT ALL TRAFFIC. STAND BY FOR SNAP. MESSAGE TO FOLLOW. PUBLIC KEY 110 341 AXA SOVEREIGN FROM: PETRA VENJ TO: ALL REEF ASSETS [ROC CLEARANCE] SUBJECT: HIVE WARSHIP CONTACT MESSAGE IS: 1. Massive Hive warship sighted in circum-Saturn space [contact v
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Dust Giants | 10 | Superior | Enemies | Cabal | Highly trained and heavily conditioned, Dust Giant soldiers seem to be recruited from veteran Sand Eater infantry. The Cabal order of battle positions them as a mobile reserve and shock force, rolled in to blunt major Vex offensives and reinforce crumbling lines.
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Elimination | 5 | Common | Activities | Crucible Playlists | 3v3 Round-based competitive combat engagements. The objective: eliminate the enemy team before they eliminate you. Points are awarded by Round. Work together and revive teammates to keep fighting. Teamwork and communication are as powerful as any weapon.
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Exploration Introduction | 0 | Exotic | Activities | Other Activities | [Redacted]
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Firebolt Grenade | 0 | Common | Guardian | Grenade Abilities | A grenade that unleashes bolts of Solar Light at nearby enemies.
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Firebolt Grenade | 0 | Common | Guardian | Grenade Abilities | A grenade that unleashes bolts of Solar Light at nearby enemies.
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First Light | 5 | Common | Activities | Crucible Arenas | ARENA DESIGNATION: First Light LOCATION: Mare Cognitum, Earth's Moon What was once an unassuming exobotany laboratory complex turned into ringside seats to the end of the world during the Collapse. Immense fissures in the Moon's crust spew a sickly yellow miasma, and hint at t
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Fist of Havoc | 0 | Superior | Guardian | Super Abilities | Leap forward and smash the ground, obliterating everything nearby. You will be a thunderbolt - but use your fury carefully. If there are survivors, you will surely draw their wrath.
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Flux Grenade | 0 | Common | Guardian | Grenade Abilities | A grenade which deals additional damage when attached to enemies. Practice your toss.
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Flux Grenade | 0 | Common | Guardian | Grenade Abilities | A grenade which deals additional damage when attached to enemies. Practice your toss.
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Frames | 5 | Common | Allies | Tower Allies | Frames are simple automata built in the City. Although not equipped with true general sentience, they are nevertheless useful for cleaning, maintenance, and service tasks. Frames do have the ability to learn, and many develop quirks of personality and behavior over long lifespans.
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Fusion Grenade | 0 | Common | Guardian | Grenade Abilities | An explosive grenade that causes bonus damage when attached to its target.
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Future War Cult Faction Rep | 0 | Common | Allies | Tower Allies | There is nothing Lakshmi-2 likes more than secrets. Her origins are unknown; her appearance in the City was abrupt. She courts select Guardians for initiation into the higher mysteries of the Future War Cult, espousing a brutal philosophy of endless struggle. Those who can tolerate Lakshmi
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Ghost Fragment: Abilities | 5 | Common | Guardian | Sub-Classes | Nothing born is born strong. I know I began weak, the same as you. I don't care if you're an Exo, staring at that number and wondering where you've come from. Or a Human hungry to understand the ancient world that left you for dead. Or an Awoken reborn in the very essence of wh
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Ghost Fragment: Awoken | 5 | Common | Guardian | Races | Eleven hundred meter length. Active gravity generation. Residual heat. Fast neutron scatter. Designation code: CORRUPTED Date of commissioning: Unknown Origin point: Unknown Presumed to have collided/merged with one-kilometer comet: assessment based on depth of hy
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Ghost Fragment: Awoken 2 | 5 | Common | Guardian | Races | I was nothingness. If I existed before, I existed as possibility, as potential, stretched thin across the aether. And maybe there was a body that looked like my body, complete with a soul that could be confused for someone rather like me. What I am now was not yet real. And then I was born, and the
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Ghost Fragment: Awoken 3 | 5 | Common | Guardian | Races | Fear. That’s the only vivid memory left in me. It’s the moment when my fear was so thick and urgent that I gave up breathing. I stopped pretending to think. How I remained on my feet was a mystery, because the terror was bearing down on me, like a mountain about to crush my soul. But I
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Ghost Fragment: Cabal | 5 | Common | Enemies | Cabal | I have stayed with the Cabal, even as the Light in me dims - I have been too far from the Traveler for too long. If I am not destined to find my own Guardian, at least I can inform the City of what I've learned. I thought Mars would be the place to find a Guardian. The sand preserves e
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Ghost Fragment: Cabal 2 | 5 | Common | Enemies | Cabal | A hologram of a spinning golden planet, in stasis, turning gently. You can see the storms moving over its face. But when the Commanders congregate below it, when they activate whatever controls are below, it changes. Fissures appear on its face. Is that their home? When the room empties I play with
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Ghost Fragment: Cabal 3 | 5 | Common | Enemies | Cabal | Today, Primus Ta’aun leads from the front. He pounds from bunker to bunker, roaring encouragement. “You’re my cornerstone!” he tells a wounded Centurion, grabbing her by her armored shoulders. “Bear the weight!” He gets back up, into the fight. “Come on!” Tlu’urn snaps at him, ru
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Ghost Fragment: Cabal 4 | 5 | Common | Enemies | Cabal | I: Records, Materials, and Attributions Pursuant To Analysis Sand Eater II Cohort/Century 1/Maniple 8 2 Squad [LINE INF] TASK: - sweep urban area grid 071x145 to screen BL I/3/3/5 intelligence op OUTCOME: - unit ambushed by solitary Guardian. no s
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Ghost Fragment: Cosmodrome | 5 | Common | Places | Earth | [Redacted]
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Ghost Fragment: Cosmodrome | 5 | Common | Places | Earth | [Redacted]
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Ghost Fragment: Cosmodrome 2 | 5 | Common | Places | Earth | [Redacted]
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Ghost Fragment: Darkness | 5 | Common | Enemies | Darkness | V113NNI070XMX001 SECRET HADAL INSTANT AI-COM/RSPN: SOLSECCENT//SxISR//DEEPSPACE CONTACT CONTACT CONTACT TRANSIENT. NULLSOURCE. NULLTYPE. This is a SKYSHOCK ALERT. Multiple distributed ISR assets report a TRANSIENT NEAR EXTRASOLAR EVENT. Event duration ZERO POINT TH
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Ghost Fragment: Darkness 2 | 5 | Common | Enemies | Darkness | The universe is a beast. The body is made from tiny stuff, from near-nothings. From atoms swimming through a blood of crackling sparks. Simple, eternal Laws shape the beast. The largest galaxy is ruled by principles of mass and motion. Electrons are slaves to charge and to chance. And this
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Ghost Fragment: Darkness 3 | 10 | Superior | Enemies | Darkness | I drive myself to the edge of madness trying to explain the truth. It's so simple. Elegant like a knife point. It explains - this is not hyperbole, this is the farthest thing from exaggeration - EVERYTHING. But you lay it out and they stare at you like you've just been e
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Ghost Fragment: Darkness 4 | 15 | Exotic | Enemies | Darkness | This war is all there is for you. What else do you have? You walk among mortals and immortals, a creature lost in time. Your only purpose is the struggle. Does it seem unfair? To be brought back into this, the end of days, the long dwindling exhalation of an ancient corpse? You w
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Ghost Fragment: Dead Orbit | 10 | Superior | Allies | City Factions | RECORD 978-ECLIPSE-4165 lo? Hello? Are you...oh, please, let it be alive. Wake up little Ghost, wake up. Just please give me some sign that you're listening. All right. I don't need...I know you're listening. Why would you be out here if you weren't here to...It&#
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Ghost Fragment: Exo | 5 | Common | Guardian | Races | - which in the end is just a matter of substrate chauvinism. It doesn't matter if the system thinks with flesh or superconductor or topological braids in doped metallic hydrogen, as long as the logic is the same. And our logic is the same. Yours and mine. If I am a machine then so are
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Ghost Fragment: Exo 2 | 5 | Common | Guardian | Races | Hi. Thanks for your interest. I'm recording this for posterity. Warlock thanatonauts die and come back with insight. I'm going to attempt the same process to get at buried memories. Specifically, I'm going to fire a charged particle beam into my head and see what comes out. We
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Ghost Fragment: Exo 2 | 5 | Common | Guardian | Races | Hi. Thanks for your interest. I'm recording this for posterity. Warlock thanatonauts die and come back with insight. I'm going to attempt the same process to get at buried memories. Specifically, I'm going to fire a charged particle beam into my head and see what comes out. We
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Ghost Fragment: Exo 3 | 5 | Common | Guardian | Races | Shame. Did I ever suffer exhaustion? Someone asked the question. Or maybe I asked it of myself. Then it looked at me. This moment was real. I told it what every Exo knows: “What can’t touch you has no strength over you. And there’s no place for fatigue to latch onto me.” But shame
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Ghost Fragment: Fallen | 5 | Common | Enemies | Fallen | Okay, okay, I'll tell the story about that one Fallen. It didn't happen like that. We didn't, you know, do anything actively - no handshake, no icy stare of grudging mutual respect. I don't even know which hand you would shake. Do they shake hands? It must be complicated.<b
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Ghost Fragment: Fallen 2 | 5 | Common | Enemies | Fallen | ammunition of rich makes, quantity adequate to incinerate 6X6 foe 11 operational weapons, alien design, suitable for salvage 3 explosive charges of obvious design, suitable for salvage 1 cabal fusion reactor, disabled but perhaps repairable 61 machines, alien,
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Ghost Fragment: Fallen 3 | 5 | Common | Enemies | Fallen | Ask them our name. Ask your masters what they call you. Ask the hollow, the hateful, the Awoken with alien dreams encysted in them! Ask them our name! Fallen. They name us Fallen. Listen to me, Wolf-born! Heed me, Whirlwind-scattered! I am the ghost of Cybele, the cunning claw of
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Ghost Fragment: Fallen 4 | 10 | Superior | Enemies | Fallen | This happens long ago, but not too long to matter. Ceres rules the Asteroid Belt. Ceres is the white queen of this space, four hundred million kilometers from the Sun. Ceres is round. Round means power, out here: nothing else in the Belt is big enough to crush itself into a sphere with its
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Ghost Fragment: Fallen 4 | 10 | Superior | Enemies | Fallen | This happens long ago, but not too long to matter. Ceres rules the Asteroid Belt. Ceres is the white queen of this space, four hundred million kilometers from the Sun. Ceres is round. Round means power, out here: nothing else in the Belt is big enough to crush itself into a sphere with its
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Ghost Fragment: Future War Cult | 10 | Superior | Allies | City Factions | RECORD 343-CHASM-7887 Subject twenty-two. Admitted to the Inner Circle at 24:00. A promising postulant - I regret to say he performed poorly. He was administered the standard medication but refused to enter the Device. Aren't people unpredictable? I suppose there'd be no
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Ghost Fragment: Ghosts | 5 | Common | Guardian | Ghost | Beyond. It is a place, a place casting shadows and emotion. It's a real place, I know. One hot blue sun, say. And other suns too. Five? I like seven better. What I'm recalling is a giant star with a family of six smaller suns, and you could spend days and nights
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Ghost Fragment: Hive | 5 | Common | Enemies | Hive | We were overwhelmed. I could not save mine, so I have hidden myself where I might be found by the others, if they even survive. There is most likely no possibility of my return to the City. I prepare here in summary the knowledge so painfully won by my Guardian and our fireteam. The Moon h
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Ghost Fragment: Hive 2 | 5 | Common | Enemies | Hive | At the doors to the Temple he fell for the last time. He fell, and I could not reach him. My own Light flickers. They took me down into the dark, past tiers of massed Hive, more than we believed could exist. Past grisly nurseries hung with pupae. Past writhing worms that they swa
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Ghost Fragment: Hive 3 | 5 | Common | Enemies | Hive | Ikora: And this Omnigul is here? On Earth? Eris: I can feel it. Ikora: Why? Eris: She’s left the Hellmouth. Her inner chambers are active. More so than I have seen. But she is no longer in the shadows. Ikora: No, not—I don't question your belief. I’m askin
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Ghost Fragment: Hive 4 | 10 | Superior | Enemies | Hive | If your Light is strong enough to hear across the soundless plains, you may have heard their screams. What may seem like a void between their shrieks, holds, what I believe to be yet another clue to their origins. In one tone the Hive plea to their gods, but in the next, they whisper to an
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Ghost Fragment: Human | 5 | Common | Guardian | Races | The mission is a go. Crew of three: Mihaylova, Qiao, myself. Immediate departure at the next Hohmann window to Mars. The MREs and return ships will chase us out. How do I feel? I said at the press conference I felt privileged. Historians will read this diary, but it won't take their in
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Ghost Fragment: Human 2 | 5 | Common | Guardian | Races | Everybody asks about the words. The truth is I'm not much of a poet. Ares One didn't leave us with bandwidth for anything except blunt competence. We came in perilously hot, trying to select a landing site through the chaos of thickening atmosphere and turbulence that bloomed off t
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Ghost Fragment: Human 3 | 10 | Superior | Guardian | Races | The hike from Ares One. You've watched it. Everything was recorded. I think you can get it in full immersion, now, and fly around like a hummingbird. I'll add what I can. The route was planned. We all went together - the CEV and Ares One itself had enough automation to go
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Ghost Fragment: Human 4 | 15 | Exotic | Guardian | Races | Three human beings stood on a high ridge and saw the shape of the future. Saw rain strike a millennia-old desert. Felt the air sweeten with oxygen and warm water and the beginnings of life. I am sometimes asked if I felt something die. The end of the era of human self-sufficiency. <br/
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Ghost Fragment: Human 5 | 5 | Common | Guardian | Races | Hope. And standing with strangers. That’s what I remember. Hope churning beneath my skin, assuring me there was a place besides this place. A realm that would nurture us, not kill us. The Earth was ruin. Chaos and madness and death. We were standing on the Earth. Where I am now. Bu
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Ghost Fragment: Hunter | 5 | Common | Guardian | Classes | She leaves the Sparrow and climbs a long way across spars of volcano rock and between vents of blue fire. Down below the Ishtar ruins spark with skirmish light but the guns seem as distant and brief as the constant starfall and the brooding crater high above. She is alone on the rock. She goes on wi
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Ghost Fragment: Ishtar Sink | 5 | Common | Places | Venus | The box appears to be copper. The red lid is dented, one hinge shattered. Inside waits a small quantity of the finest, driest powder, more brown than gray, more blue than green. The greatest minds in creation make quick work of the material. The powder is weighed by the
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Ghost Fragment: Ishtar Sink | 5 | Common | Places | Venus | The box appears to be copper. The red lid is dented, one hinge shattered. Inside waits a small quantity of the finest, driest powder, more brown than gray, more blue than green. The greatest minds in creation make quick work of the material. The powder is weighed by the
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Ghost Fragment: Legends | 15 | Exotic | Allies | [[Legends & Mysteries_(Cards)|Legends & Mysteries]] | This is the tower where we were born. Not the Tower. Just a tower in a dream. The tower stands on a black plain. Behind the tower is a notch in the mountains where the sun sets. The teeth of the mountain cut the sun into fractal shapes and the light that comes down at evening paints synaps
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Ghost Fragment: Legends 2 | 5 | Common | Allies | [[Legends & Mysteries_(Cards)|Legends & Mysteries]] | The Nine are survivors of the cis-Jovian colonies who made a compact with an alien force to ensure their own survival. The Nine are deep-orbit warminds who weathered the Collapse in hardened stealth platforms. The Nine are ancient leviathan intelligences from the seas of Europa o
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Ghost Fragment: Legends 3 | 15 | Exotic | Allies | [[Legends & Mysteries_(Cards)|Legends & Mysteries]] | After great deliberation it was determined that the Ahamkara be made extinct. It was not an easy decision. Power had been obtained from the bargains, and the City needed power. Knowledge had been gleaned, and the Ahamkara knew answers to questions no one had known to ask. But th
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Ghost Fragment: Mars | 5 | Common | Places | Mars | Life waits inside this world's bones. Your voice flows across the red rock and through the dead valleys, speaking in code and goads. Ancient volcanoes swell, exploding at their peaks and splitting wide along their shoulders. Ash clouds blacken the starved air. A fossil ocean of ice
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Ghost Fragment: Mars | 5 | Common | Places | Mars | Life waits inside this world's bones. Your voice flows across the red rock and through the dead valleys, speaking in code and goads. Ancient volcanoes swell, exploding at their peaks and splitting wide along their shoulders. Ash clouds blacken the starved air. A fossil ocean of ice
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Ghost Fragment: Meridian Bay | 5 | Common | Places | Mars | We want your grandchildren. Does that sound grim? Don't panic. We aren't talking about human babies, yours or anyone else's. We're talking about your inventions. The children of your mind. Come join us. Come to Clovis Bray and build the laboratory of your dreams.
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Ghost Fragment: Moon | 5 | Common | Places | Moon | The best voices - voices that truly matter - never allow themselves be heard. This lesson is worth learning again and again. Forever. Your voice moves as a whisper, murmuring inside larger winds. Only the trusted few can absorb what is necessary. Wise and sly and perfect, your i
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Ghost Fragment: Moon | 5 | Common | Places | Moon | The best voices - voices that truly matter - never allow themselves be heard. This lesson is worth learning again and again. Forever. Your voice moves as a whisper, murmuring inside larger winds. Only the trusted few can absorb what is necessary. Wise and sly and perfect, your i
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Ghost Fragment: Mysteries 2 | 15 | Exotic | Allies | [[Legends & Mysteries_(Cards)|Legends & Mysteries]] | Things I saw inside A wild river and a broken dam (or maybe it's just the sea crashing through a narrow gap I can't be sure). Waves slam through the gap and where they hit the stone they throw up pillars of spray that pierce the mist and crash down in thunder. There's a giant i
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Ghost Fragment: Mysteries 2 | 15 | Exotic | Allies | [[Legends & Mysteries_(Cards)|Legends & Mysteries]] | Things I saw inside A wild river and a broken dam (or maybe it's just the sea crashing through a narrow gap I can't be sure). Waves slam through the gap and where they hit the stone they throw up pillars of spray that pierce the mist and crash down in thunder. There's a giant i
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Ghost Fragment: New Monarchy | 10 | Superior | Allies | City Factions | 1. To secure our walls against the enemy without. 2. To secure the rights and liberties of every upstanding citizen. 3. To sponsor the sciences of the City, and to salvage the ruins beyond, so that our Golden Age might be reborn. 4. To support the Guardian Orders by leading the City i
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Ghost Fragment: Old Russia 3 | 5 | Common | Places | Earth | General Chen Lanshu is flying her glider. She carves around the huge bulb nose of a colony ship, one of the Cosmodrome’s towering children. Her eyes see temperature: she surfs the winter air rolling down off the cryo-chilled fuel tank. Turbulence rattles her bones. “General,” M
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Ghost Fragment: Rasputin | 5 | Common | Allies | Rasputin | People say I'm a real confident guy. That's true enough. Out in the field I never had a second thought. My old friend Andal—he used to stand here, right in this spot—he'd come up with these wild stories. He'd say, you know, Cayde, I've been examining the evidence, and p
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Ghost Fragment: Rasputin 2 | 10 | Superior | Allies | Rasputin | She hunts the Valus named Ta'aurc by the grunting radio traffic of his bodyguards. Cayde sent her to Mars to track and so track she will even if it kills her a hundred times. For him she will hunt forever. When Ta'aurc goes down into Meridian Bay she follows him in the night and fi
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Ghost Fragment: The City Age | 5 | Common | Places | The City | "And so it is agreed. The Concordat shall no longer be recognized among the Consensus. We'll begin the dismantling right away. But what of those Guardians who have pledged to them? We can't afford any more banishments." "I'm sure Zavala can see to their realignme
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Ghost Fragment: The Dark Age | 5 | Common | Places | The City | They came from the wild lands, gathering in secret enclaves, slipping through the howling ruins of shattered cities, hoping to find the coast, find a ship, pick up the trail of an impossible dream. From the deep black came the Awoken, their eyes haunted. Exos marched in the refugee columns
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Ghost Fragment: The Exo Stranger | 5 | Common | Allies | The Exo Stranger | I stand here now and now and now many times, this view, this ground... This is where I always choose to stand. I put my feet where I put my feet before and where I will again and I look at the sky. Great things moving, rendered small with distance, lesser things not moving, watch
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Ghost Fragment: The Golden Age | 5 | Common | Places | The City | "What are you thinking about?" I asked. "When I was a little boy," Father said. "During the Before," I said. "Yes." He reached down to brush my hair. "I was recalling how very smart I used to be. When I was your age
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Ghost Fragment: The Golden Age | 5 | Common | Places | The City | "What are you thinking about?" I asked. "When I was a little boy," Father said. "During the Before," I said. "Yes." He reached down to brush my hair. "I was recalling how very smart I used to be. When I was your age
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Ghost Fragment: The Golden Age 2 | 10 | Superior | Places | The City | Skyscape fresco of smart crystals and pigments in a ceiling of Vestan plaster and diamond ribbing. Apparent size: 14.4 x 3.55 x .022 meters Participants witness images set in an undetermined orbital habit. 5 to 77 images are generated per participant. The quantity seems insensit
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Ghost Fragment: The Hellmouth 2 | 15 | Exotic | Places | Moon | My Ghost's Light is so dim, there's no point following me further into this fog – any hope of raising me died halfway through the Stills – I only hope she's got strength enough to take this ember to where you fell, to dance once more with any last whisper of your own light left on this c
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Ghost Fragment: The Last Word | 5 | Common | Inventory | Primary Weapons | I'm writing this from memory - some mine, but not all. The facts won't sync with the reality, but they'll be close, and there's no one to say otherwise, so for all intents and purposes, this will be the history of a settlement we called Palamon and the horrors that followed an all to
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Ghost Fragment: The Last Word 2 | 5 | Common | Inventory | Primary Weapons | The man I would come to know as Jaren Ward, my third father and quite possibly my closest friend, came to Palamon from the south. I was just a boy, but I'll never forget his silhouette on the empty trail as he made his slow walk into town. I'd never seen anything like him
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Ghost Fragment: The Last Word 3 | 5 | Common | Inventory | Primary Weapons | It was the fourth night of the seventh moon. Nine rises since any sign. Trail wasn't cold, but lukewarm would've been an exaggeration. Jaren had us hold by a ravine. The heavy wood along the cliffs' edge caught the wind, holding back the cold and t
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Ghost Fragment: The Last Word 4 | 5 | Common | Inventory | Primary Weapons | Then. Palamon was ash. I was only a boy – my face caked in soot, snot and sorrow. I’d assumed Jaren, my friend, our Guardian, the savior of Palamon, would always protect us – could always save us... But I was a fool. Jaren, and the others, onl
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Ghost Fragment: The Ocean of Storms | 5 | Common | Places | Moon | ALL SHIPS IMMEDIATE/REPEAT AND RELAY We hereby terminate all organized combat operations on or around Earth's Moon. Effective immediately we declare the existence of an interdiction on the Moon and cis-Lunar space. Guardians operating in this interdict will receive no formal
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Ghost Fragment: The Ocean of Storms | 5 | Common | Places | Moon | ALL SHIPS IMMEDIATE/REPEAT AND RELAY We hereby terminate all organized combat operations on or around Earth's Moon. Effective immediately we declare the existence of an interdiction on the Moon and cis-Lunar space. Guardians operating in this interdict will receive no formal
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Ghost Fragment: The Queen | 10 | Superior | Allies | The Queen | For a while the only lights were the eyes of the Witches tending to the cell. The drone of the soul machines echoed through the prison. Gas billowed and ebbed into the shadows. She entered. They scurried to their points around her, the method of their arrangement precise. "The Archo
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Ghost Fragment: The Queen 2 | 15 | Exotic | Allies | The Queen | "You don't have one." The Hunter came to a halt in front of the throne, raised her covered face to meet the Prince's gaze. "No," she agreed. "My next death will be my last." "I know the feeling," the Prince said dryly.<br/
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Ghost Fragment: The Reef | 5 | Common | Places | The Asteroid Belt | The attendant moves as Prince Uldren passes through the massive door separating the Outpost’s common area from the warren of tunnels that make up the Queen’s Bay. He rounds a corner and a poorly maintained hatch opens for him, clunking and groaning as it separates. The room beyond is dark,
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Ghost Fragment: The Reef 2 | 5 | Common | Places | The Asteroid Belt | "And our long-range communications?" An aggrieved sigh. "Mara, it's a miracle any of us are still alive—" "You will address her as 'Queen,'" Techeun Shuro cut in. "Sorry. My apologies, Queen." The engineer ran a dirty
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Ghost Fragment: The Reef 3 | 5 | Common | Places | The Asteroid Belt |
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Ghost Fragment: The Traveler | 5 | Common | Allies | The Traveler | You have lived as invisibly as possible, flicking from solar system to solar system, making grand plans, overseeing the culturing of civilizations, before leaving in a blink. But you have no recollection of ever wanting worship or even thanks from those blessed by you. But memory is heavy
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Ghost Fragment: The Traveler 3 | 10 | Superior | Allies | The Traveler | The knife had a million blades. And you were giant, powerful and swift. But the knife pinned you. Cut your godly flesh away. Very little was left, you are sure, because you feel insignificant now. The hard slick heart of your soul: That is what remains. A body small as a river st
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Ghost Fragment: Thorn | 5 | Common | Inventory | Primary Weapons | The noble man stood. And the people looked to him. For he was a beacon - hope given form, yet still only a man. And within that truth there was great promise. If one man could stand against the night, then so too could anyone - everyone. In his strong hand the man held a Rose. And his aura
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Ghost Fragment: Thorn 2 | 5 | Common | Inventory | Primary Weapons | TYPE: Transcript. DESCRIPTION: Conversation. PARTIES: Four [4]. Three [3] unidentified [u.1, u.2, u.3], One [1] unconfirmed. ASSOCIATIONS: Breaklands; Durga; Last Word; Malphur, Shin; North Channel; Palamon; Thorn; Velor; Ward, Jaren; WoS; Yor, Dredgen; //AUDIO UN
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Ghost Fragment: Thorn 4 | 5 | Common | Inventory | Primary Weapons | TYPE: Transcript. DESCRIPTION: Conversation. PARTIES: Two [2]. One [1] Ghost-type, designate [REDACTED] [u.1], One [1] Guardian-type, Class [REDACTED] [u.2] ASSOCIATIONS: Breaklands; Durga; Dwindler’s Ridge; Last Word; Malphur, Shin; North Channel; Palamon; Thorn; Velor; Ward, Jaren;
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Ghost Fragment: Titan | 5 | Common | Guardian | Classes | / Tighten that strap. / Eh? / The gardbrace is loose. Could slip. / Huh. / It's new? / Agema. Type 1. / How's it hold up? I tried using Agema at the Gap, remember? It didn't - well, what's this? / A Ghost! / Yes. Light be with you. / Ex
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Ghost Fragment: Venus | 5 | Common | Places | Venus | You see history hidden between the barren rocks and within the high acid clouds. You see the ruin ready to claim its birthright. Sunlight starves. The fierceness chills and thins and runs sweet. A new ocean emerges, thick and salty and hot, from springs and geysers that drench the dead gro
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Ghost Fragment: Vex 2 | 5 | Common | Enemies | Vex | SUNDARESH: So that's the situation as we know it. ESI: To the best of my understanding. SHIM: Well I'll be a [profane] [profanity]. This is extremely [profane]. That thing has us over a barrel. SUNDARESH: Yeah. We're in a difficult position. DUANE-
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Ghost Fragment: Vex 3 | 10 | Superior | Enemies | Vex | SUNDARESH: I have a plan. ESI: If you have a plan, then so does your sim, and the Vex knows about it. DUANE-MCNIADH: Does it matter? If we're in Vex hell right now, there's nothing we can - SHIM: Stop talking about 'real' and 'unreal.' All realit
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Ghost Fragment: Vex 5 | 5 | Common | Enemies | Vex | RECORD 0-CHASM-0 My love. I’ve opened this log as an apology. As a scientist, I believe in record-keeping. I believe in protocols, peer review, and ethical conduct. I believe in the importance of disbelief — you know: let’s run that one more time. What I’m doing here in
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Ghost Fragment: Warlock | 5 | Common | Guardian | Classes | Why did I set her on the trail? You try and try and try to explain, but no one ever understands. No one who's not a Warlock. Who hasn't spent a dozen years scouring the ruins for one string of symbols, one clean code, one black talon. Titans just make a hmphing noise, if they'v
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Ghosts | 0 | Common | Guardian | Ghost | Built from machinery and the Traveler's Light, Ghosts guide their Guardian companions in the quest to reclaim our solar system. Every Ghost seeks out its Guardian among the ancient dead. The Ghost serves as scout, librarian, and mechanic, waking ancient machinery and cracking alien cod
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Goblin | 5 | Common | Enemies | Vex | The Goblin is the basic unit in the vast computational network that is the Vex. Shattering the large, fan-shaped head does not seem to cause lasting damage but sends the Goblin into a crackling frenzy.
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Goblin | 5 | Common | Enemies | Vex | The Goblin is the basic unit in the vast computational network that is the Vex. Shattering the large, fan-shaped head does not seem to cause lasting damage but sends the Goblin into a crackling frenzy.
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Golgoroth | 15 | Exotic | Enemies | Exalted Hive | Speak to the heart with burrowing things The burrowing things will strengthen the heart You, ab-Xol, you teach the new flesh out of the old Xol issued you to eat us The new flesh will be testament O Eir, decree the shape of this new thing Judge its testament to the last
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Goliath Tank | 5 | Common | Enemies | Cabal Arsenal | With a few blood-curdling exceptions, the Goliath is the single largest piece of ground-based ordnance the Cabal has deployed in our system. These huge armored vehicles sport an incredible arsenal of weapons, tailor-made for massive area denial. The Goliath's main gun is almost certainly capable
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Goliath Tank | 5 | Common | Enemies | Cabal Arsenal | With a few blood-curdling exceptions, the Goliath is the single largest piece of ground-based ordnance the Cabal has deployed in our system. These huge armored vehicles sport an incredible arsenal of weapons, tailor-made for massive area denial. The Goliath's main gun is almost certainly capable
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Guardian Ships | 5 | Common | Inventory | Guardian Vehicles | A rare and precious commodity, the jumpships utilized by Guardians are cobbled together from the salvaged wreckage of interplanetary ships built long ago. Only in recent years have the Tower's shipwrights begun working to build new hulls from the keel up. The City's factions are also keen to
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Guardians | 0 | Common | Guardian | Classes | Guardians are warriors forged in the Traveler's Light, a final hope in a universe falling into Darkness. Chosen from the dead by the Traveler's Ghosts, Guardians are those rare few able to wield the Light as a weapon. For centuries they have defended the City. But that defense cann
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Guardians | 0 | Common | Guardian | Classes | Guardians are warriors forged in the Traveler's Light, a final hope in a universe falling into Darkness. Chosen from the dead by the Traveler's Ghosts, Guardians are those rare few able to wield the Light as a weapon. For centuries they have defended the City. But that defense cann
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Gulrot, Unclean | 15 | Exotic | Enemies | Exalted Hive | That the Worm Keepers held within the Prison of Elders would even attempt such a delicate metamorphosis so far removed from the full resources of their Summoning Pits speaks to either desperation or madness. Challenge the Worm Keepers and cure the Prison of the hulking sickness they have b
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Gunsmith | 0 | Common | Allies | Tower Allies | Few merchants of the Tower serve as vital a function as Banshee-44. His knowledge of weapons is encyclopedic - but don't ask him where it comes from. Banshee's mind and body have absorbed incredible punishment over the ages. He grapples with fragments of memory, the shrapnel of ancient ordea
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Hammer of Sol | 0 | Superior | Guardian | Super Abilities | Forge your Light into a raging inferno of Solar energy, and pull forth a blazing hammer from the fire. Cloaked in flames, launch your hammer at enemies from afar, releasing a devastating eruption of Solar fire on impact. You burn with the intensity of stars, and no shadow is safe from your Light.
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Harpy | 5 | Common | Enemies | Vex | The fastest and most mobile Vex, the Harpy is an airborne unit often deployed in flocks on patrols and scouting missions. They must stop and stabilize before attacking.
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Harvester | 5 | Common | Enemies | Cabal Arsenal | The blocky, dull exterior of the Cabal Harvester belies the grace and power with which they maneuver. Guardians have described them dropping in aggressively from low orbit with a deafening boom, kicking up dust storms and swooping through the silent skyscrapers of Mars' dead cities. Ha
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Heavy Pike | 5 | Common | Enemies | Fallen Arsenal | The Heavy Pike is a Fallen combat and demolitions vehicle. Unlike the standard assault Pike, the weightier Heavy Pikes are equipped with high-caliber twin-nose cannons and dual expel ports to either side that launch explosive devices. Heavy Pikes should be considered a clear and definite d
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Heavy Slug Thrower | 10 | Superior | Enemies | Cabal Arsenal | This devastating squad support weapon is capable of completely halting enemy advances with a hail of microrockets. It performs so well that it has undergone very little enhancement or modification since its introduction. The Cabal's Colossus heavy infantry units wield Heavy Slug Throwers to deva
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Hezen Corrective | 10 | Superior | Enemies | Vex | We understand the Vex as a network of thoughts, unified and vast. But not all Vex are the same. The Hezen Corrective is one example of a Vex subtype, set apart from other Vex by distinct behaviors and objectives. Swarming across the Ishtar Sink, these Vex aggressively seek out and attack
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Hezen Corrective | 10 | Superior | Enemies | Vex | We understand the Vex as a network of thoughts, unified and vast. But not all Vex are the same. The Hezen Corrective is one example of a Vex subtype, set apart from other Vex by distinct behaviors and objectives. Swarming across the Ishtar Sink, these Vex aggressively seek out and attack
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Hezen Protective | 10 | Superior | Enemies | Vex | The mysterious Hezen Protective is the second major Vex behavioral unit on Venus. Concentrated around the legendary Vault of Glass and the Endless Steps, the site of a massive Vex gate and the access point to the towering Citadel, the Protective's behavior seems very defensive. But lea
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Hive Champions | 10 | Superior | Enemies | Hive | Tell the Inner Circle yes, and no. My fireteam's initial survey has uncovered no real differences between the Hive we've encountered on Earth and Luna and the Hive on the Dreadnaught. Same coloration, same bad breath, same sharp claws. I've probably slain thousands of old Ory
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Hobgoblin | 5 | Common | Enemies | Vex | Specialized for sniping, this lean, tough Vex model is fitted with improved optics and acute sensors in its horns. Like the Goblin, the Hobgoblin contains a milky radiolarian fluid. Attacking a Hobgoblin often triggers a defensive reflex - the Hobgoblin seals itself in stasis and waits fo
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House of Exile | 10 | Superior | Enemies | Fallen | There is more than a whiff of desolation about these Fallen. Their ranks are swollen with Dregs; their rags threadbare. Perhaps this is a new House, gathered from the outcast malcontents and disgraced castaways of the others, galvanized by pride or hate or the desire for freedom. Be watch
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House of Kings | 10 | Superior | Enemies | Fallen | The colors of the House of Kings are rarely seen. They act with brutal contempt, as if they hold their rivals - other Fallen and City alike - in disdain. We have yet to grasp the full measure of their strength.
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House of Winter | 10 | Superior | Enemies | Fallen | The Fallen House of Winter, led by the ruthless Kell Draksis, have been found operating in and around the Ishtar Sink on Venus. Their interests there seem directed at the ruins of the Academy along the Shattered Coast, but there are concerns that their focus may, in actuality, be directed elsewhere
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House of Winter | 10 | Superior | Enemies | Fallen | The Fallen House of Winter, led by the ruthless Kell Draksis, have been found operating in and around the Ishtar Sink on Venus. Their interests there seem directed at the ruins of the Academy along the Shattered Coast, but there are concerns that their focus may, in actuality, be directed elsewhere
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House of Wolves | 10 | Superior | Enemies | Fallen | The bulk of the House of Wolves now falls under the control of the Queen of the Reef. There are many stories of how this came to be, but they are too varied for the truth to be separated from rumor.
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Hydra | 5 | Common | Enemies | Vex | The Hydra is a miniature fortress. Despite its physical slowness, it is a rapid processor of the data fed to it by other Vex, and what it lacks in mobility it makes up for in impregnable defenses and rock-melting firepower.
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Inferno | 5 | Common | Activities | Crucible Playlists | A modified variant of multiple Crucible match types, Inferno tests your Light against the darkest of conditions. Darkness prevails, leaving Guardians to rely on their weaponry and combat skills alone. The enemy can be found solely by sight and sound. Rely on your teammates and keen trackin
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Interceptor | 5 | Common | Enemies | Cabal Arsenal | Though they lack the speed of a Fallen Pike, and their unwieldy shape cannot match the maneuverability of a Guardian's Sparrow, the Cabal Interceptor more than makes up for both shortcomings with firepower - a pair of low-velocity, high-yield anti-personnel/anti-armor cannons on articulated moun
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Ir Yût, the Deathsinger | 15 | Exotic | Enemies | Exalted Hive | Eriana! Let's sing. Sing with me. No, no, you rattling machine, not yet, it's too soon: we don't know the words. We'll learn the song down there. We can learn it from Her. She comes up from the deep dark places where the greater Hive await to sing it to us, and here's a
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Iron Banner Rep | 5 | Common | Allies | Tower Allies | A hero to the City and a legend in his own right, Saladin Forge led the City's defense during the Battle for the Twilight Gap. His protégés, Commander Zavala and Lord Shaxx, now lead the Tower's Vanguard and the Crucible, respectively. Saladin remains close to Zavala, though his re
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Ishtar Sink | 5 | Common | Places | Venus | The Ishtar Sink region looms large in our surviving knowledge of Venus. Guardians come hunting the ruins of the legendary Ishtar Collective, a sprawling Golden Age scientific project. But the ancient ruins that brought the Collective to the Sink have awakened again. We aren't the only
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IX: The Bargain | 5 | Common | Enemies | Books of Sorrow | You are Aurash. Heir to the Osmium Throne. You stand on the naked hull of an ancient ship. You stand exposed to the crushing pressure and ferocious heat of the deeper Fundament. It should annihilate you. It is by my will alone that you survive. I am Yul, the Honest Worm. <br/
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Kagoor | 15 | Exotic | Enemies | The Taken | When I made My Court I said, look, I am an emancipator, I am a truth-teller I must make room in My Court for joy Raising great tribute, I took council with my vanquisher worm It spoke to me — it was the speech of truth It ate of me — it was the pact I made It showed me a sha
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Kaliks Reborn | 15 | Exotic | Enemies | Fallen Leadership | Kit-bashed using parts and pieces of lesser Servitors, Kaliks Reborn is fueled by servants so loyal to the rule of the long-lost Kaliks Prime that they would sacrifice their own ether to the last fume. Kaliks Reborn is seen by these devout prisoners as the resurrection of their Prime. Wi
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King's Fall | |||||
Kranox, The Graven | 10 | Superior | Enemies | Exalted Hive | Kranox, the Graven is said to be the Keeper of the Worlds' Grave, a vast repository chronicling the Hive's history of interstellar conquests. Every world they have devoured, every life they have eradicated, every enemy they've faced. Defeating Kranox and cracking the secrets o
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Krughor | 10 | Superior | Enemies | Exalted Hive | Listen, Yul, to the count of my Court Listen to me, for I am attired in wrath First I count Krughor, touched by Savathûn I boast of Krughor, invincible Distant Savathûn hid the death of Krughor inside another curse At the Golden Amputation, when I pa
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Legend: Saint-14 | 15 | Exotic | Allies | [[Legends & Mysteries_(Cards)|Legends & Mysteries]] | He could feel his light draining. He pulled all of it into one last hope. He reeled back and bam! His helm found purchase, breaking through just above the Kell’s eyes. The Ether screamed from his head and together they fell to the ground. The Exo Guardian rose, s
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Legend: The Black Garden | 5 | Common | Allies | [[Legends & Mysteries_(Cards)|Legends & Mysteries]] | I am Pujari. These are the visions I have had of the Black Garden. The Traveler moved across the face of the iron world. It opened the earth and stitched shut the sky. It made life possible. In these things there is always symmetry. Do you understand? This is not the beginning but it is th
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Legionary | 5 | Common | Enemies | Cabal | Propelled by jump packs and wielding powerful slug rifles, Legionaries are the Cabal's line infantry and the backbone of their military power on the ground. Common Legionary tactics center on the bounding advance - some units attack the target while others close the range or find new firing posi
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Lift | 0 | Common | Guardian | Movement Modes | Leap into a powered jump. The long, slow arc makes you a target, but used carefully, it's a superb way to break contact, gain control of the high ground, or set up devastating ambushes.
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Lightning Grenade | 0 | Common | Guardian | Grenade Abilities | A grenade that sticks to any surface, periodically emitting bolts of lightning.
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Line Rifle | 10 | Superior | Enemies | Vex Arsenal | The Vex Line Rifle fires high-velocity Solar particle jets. Deployed on the Hobgoblin chassis, the Line Rifle serves as a sniper weapon, pinning down targets or delivering the killing blow. Like the Slap Rifle, the Line Rifle is a terminal weapon, although its source is much more energeti
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Lokaar | 10 | Superior | Enemies | Exalted Hive | Who is this nameless thing? She fell upon Omnigul, whose aspects multiply, saying I am diminished. Gift me your death. My son Crota came to me, saying This nameless thing moves sideways I chased her, and she fled Kill her now So I raised her to my court<b
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Magnetic Grenade | 0 | Common | Guardian | Grenade Abilities | A grenade that attaches to enemies and explodes twice. Designed to crack the armor of hard targets.
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Mayhem | 5 | Common | Activities | Crucible Playlists | A new set of modifiers on existing Crucible match structures, Mayhem tests a Guardian's resolve with less restrictions on the usual rules of engagement. Faster ability charges, more special and heavy ammunition drops, no delay on respawns and multiplied score values make this playlist
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Meridian Bay | 5 | Common | Places | Mars | Under the shifting sands of Meridian Bay are the ruins of the magnificent Freehold, a testament to the glory of the Golden Age. Great secrets remain hidden in its crumbling towers.
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MIDA Multi-Tool | 0 | Exotic | Inventory | Primary Weapons | Few weapons are balanced this precisely. Once you get a feel for the Multi-Tool it will sit weightlessly in your hand. Firing it will feel less like an action and more like an extension of your will.
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Might of Crota | 15 | Exotic | Enemies | Exalted Hive | Toland: When a god's Will is met with force, its Might will be unleashed in the form of those raging beasts we call the ogre—monsters bred of pain, tormented by the Light, nothing but hatred for all who bring its suffering forth. Eris: And how do you know this? Toland: It wa
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Minotaur | 5 | Common | Enemies | Vex | Minotaurs pack brutal heat, but most of their processing power is devoted to the physics of building massive Vex complexes, suspected to extend through multiple dimensions. Minotaur models are thicker and harder to crack than any other bipedal Vex, and they use their teleportation capability aggress
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Motes of Light | 15 | Exotic | Inventory | Economy | The Speaker has no interest in Glimmer, Marks, or the other currencies of the Tower's military functions. But he happily accepts these Motes, points of Light willed into being by an exercise of a mighty Guardian's power. Some say they will one day become the souls of new Ghosts. Ot
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Mystery: Fate of Skolas | 5 | Common | Allies | [[Legends & Mysteries_(Cards)|Legends & Mysteries]] | The cell cracks open. Skolas, Wolf Kell, stumbles out and crashes to his knees. He tries to leap at the creature before him, the shape in the fog, to show it why it should be afraid. But the weight of grief smashes his legs against the cell. The rage upon him beats him to the floor. He fal
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Mystery: Fate of Skolas | 5 | Common | Allies | Legends & Mysteries | The cell cracks open. Skolas, Wolf Kell, stumbles out and crashes to his knees. He tries to leap at the creature before him, the shape in the fog, to show it why it should be afraid. But the weight of grief smashes his legs against the cell. The rage upon him beats him to the floor. He fal
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Mystery: The Vault of Glass 3 | 10 | Exotic | Allies | [[Legends & Mysteries_(Cards)|Legends & Mysteries]] | A starfield. The stars swing slowly across the Ghost's field of view, just darkness and the blazing fury of distant suns as the Ghost tumbles through empty space. Hours of this before, with a wash of power, a huge convoy of ships drops into reality from warp. A convoy of Guardian cra
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New Monarchy Faction Rep | 0 | Common | Allies | Tower Allies | An upstanding citizen, Hideo was once known for his lavish gifts to children and the elderly. Since he moved from plasteel manufacturing to the New Monarchy, he has been less forthcoming about his business and less free with his funds. But as one of the public faces of the Monarchy, he speaks with g
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Ogre | 5 | Common | Enemies | Hive | Charged with Hive sorcery, Ogres are abominations of flesh and rage, unleashed from the deepest Hive tunnels as engines of destruction. Apocryphal lore suggests that Ogres undergo terrible transformations as they grow - agonizing rituals that gift them with might and cunning.
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Ogre | 5 | Common | Enemies | Hive | Charged with Hive sorcery, Ogres are abominations of flesh and rage, unleashed from the deepest Hive tunnels as engines of destruction. Apocryphal lore suggests that Ogres undergo terrible transformations as they grow - agonizing rituals that gift them with might and cunning.
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Omnigul, Will of Crota | 15 | Exotic | Enemies | Exalted Hive | Eris: Those screams. Omar: And I was just starting to tune them out. Toland: It has been told that with these screams another spawn is awakened, birthed in the name of the god it holds. Sai: Crota. Toland: I am afraid so. They call this one Omnigul, mother of
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Oryx, The Taken King | 5 | Common | Enemies | Exalted Hive | Dearest Eris, Crota's Bane (now we shall see how well you wear that title!), It's not all bad. Yes, the father of all your burdens comes to you with hate on his sword and hunger in his heart. But don't look at it that way. Did you not, when you lost your sight, gain a
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Oryx: Rebuked | 10 | Superior | Enemies | Exalted Hive | Hello again. It’s me. I’m sure you know my name. Let me talk a while, let me talk, I do take a debased joy in speaking again to small human-form heads. When Crota’s victory over our little blue world seemed certain (a moment of silence, now, for Wei Ning, whose directness I admired) it wa
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Overmind Minotaur | 15 | Exotic | Enemies | Vex Axis Minds | The Overmind Minotaurs arrived at the Prison as extensions of the Gate Lord, Qodron. Their mission: to act in accordance to the path of Qodron and see that Gate Lord's future is secured.
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Palm | 0 | Common | Guardian | Melee Abilities | Curiosity gets a Warlock into trouble, and force of will gets a Warlock out. Even novices can shear reality with a single deadly gesture.
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Palm | 0 | Common | Guardian | Melee Abilities | Curiosity gets a Warlock into trouble, and force of will gets a Warlock out. Even novices can shear reality with a single deadly gesture.
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Patrols Introduction | 0 | Exotic | Activities | Other Activities | Some Guardians roam the wastelands in search of adventure. For decades they have placed beacons across the frontier, so that our allies in the Tower can transmit requests to those out in the wilds. There are ancient mysteries buried in the ruins, great treasures of our Golden Age to seek.
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Phalanx | 5 | Common | Enemies | Cabal | Phalanx soldiers carry massive shields, used for both attack and defense. While this protection is nearly impenetrable, clever opponents can bait the Phalanx or sneak shots around the shield.
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Phogoth, the Untamed | 15 | Exotic | Enemies | Exalted Hive | Phogoth's presence in the Summoning Pits reveals yet another of the Hive's depraved designs - a ritual of rebirth, where an Ogre's ravenous hunger and violence is honed and given purpose.
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Postmaster | 0 | Common | Allies | Tower Allies | Stationed in the Tower Plaza, Kadi 55-30 welcomes Guardians home from the frontier, delivers urgent messages, and tracks lost items. Kadi has adopted a colloquial repartee with the Guardians who frequent the Tower. Whether this is the function of intricate sub-programming or a learned beha
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Precursors | 10 | Superior | Enemies | Vex | Those who delve deep into the Vault of Glass have seen time itself torn asunder. Awestruck Ghosts report encounters with ancient Vex, their casings built long before the age of humanity. It would be easy to assume these Vex are the ancestors of those we face today - but with the Vex it is
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Precursors | 10 | Superior | Enemies | Vex | Those who delve deep into the Vault of Glass have seen time itself torn asunder. Awestruck Ghosts report encounters with ancient Vex, their casings built long before the age of humanity. It would be easy to assume these Vex are the ancestors of those we face today - but with the Vex it is
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Primus Sha'aull | |||||
Prohibitive Mind | 15 | Exotic | Enemies | Vex Axis Minds | Vex Axis Minds are individual Vex hulls that contain local instances of superordinate Vex goal sets. This cryptic phrase means something reasonably simple - the Axis Mind contains a copy of all the information required to pursue a particular objective. This allows other nearby Vex to focus
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Projection Rifle | 10 | Superior | Enemies | Cabal Arsenal | This weapon fires salvos of explosive rounds designed to incapacitate, disorient, and destroy. The weapon feeds ballistic data to each projectile at the moment of launch, coordinating the salvo for maximum effect. These weapons deal Solar damage.
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Psion | 5 | Common | Enemies | Cabal | Psions are smaller than all other Cabal morphs, and may be an unrelated species. Hyper-intelligent, fast and unpredictable, they possess strong psionic capabilities - including the ability to emit disorienting and deadly psychokinetic Arc blasts.
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Public Events Introduction | 0 | Exotic | Activities | Other Activities | Our enemies never rest. If the City is to reclaim its lost worlds, Guardians must band together to stop our foes from completing their objectives. The City trusts its Guardians to assess the situation - whether a Fallen extraction crew, a Cabal demolition team, a Hive ritual, a mysterious
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Pulse Grenade | 0 | Common | Guardian | Grenade Abilities | A grenade that periodically damages enemies inside its explosion radius. An effective tool for area denial.
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Punch | 0 | Common | Guardian | Melee Abilities | The brute strength of a Titan's melee offers a full-force response to immediate danger.
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Qodron, Gate Lord | 15 | Exotic | Enemies | Vex Axis Minds | Qodron sees only its own glorious future. It has come to the Prison of Elders, with an army of devout Vex war-machines, to take what it believes to be its first steps toward that future. This machine beast has only one mission. At some point a Light will shine within the walls of this Pri
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Queen's Emissary | |||||
Queen's Ransom | |||||
Quests Introduction | 0 | Common | Activities | The Dark Below | The forces of the City have spent years sifting through the plights of its Guardians, seeking humanity's greatest feats and the true desires of our enemies, but there is still so much unexplored and unknown. The incessant curiosity of the Tower patrons continues to offer new paths an
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Raids Introduction | 0 | Exotic | Activities | Raids | Some evils you cannot fight alone. Join with other brave Guardians to quest deep into the heart of Darkness and confront threats beyond imagination. Steel yourself. You will be tested to the very edge of your strength.
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Rasputin | 5 | Common | Allies | Rasputin | The legendary Warminds stood watch over our Golden Age colonies: vigilant intelligences stretched across thousands of warsats and hardened installations. When the Collapse struck, the great Warminds fought and died. Rasputin fell with them. Or so history believed. But centuries of explorer
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Relic: The Aegis | 5 | Common | Activities | Raids | These are the last words of Kabr, the Legionless: I have destroyed myself to do this. They have taken my Ghost. They are in my blood and brain. But now there is hope. I have made a wound in the Vault. I have pierced it and let in the Light. Bathe in it, and be cleansed. Look to i
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Relic: The Aegis | 5 | Common | Activities | Raids | These are the last words of Kabr, the Legionless: I have destroyed myself to do this. They have taken my Ghost. They are in my blood and brain. But now there is hope. I have made a wound in the Vault. I have pierced it and let in the Light. Bathe in it, and be cleansed. Look to i
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Restoration | 5 | Common | Activities | Story: Earth, Old Russia | "Taking down an Archon is no easy task. With the master of the Fallen servitors gone, the House of Devils will scramble to protect their Prime Servitor. And securing an NLS Drive will let you join the fight beyond Earth. Mind the Speaker's wise words. I believe he speaks for the Traveler.&q
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Riksis, Archon Slayer | 15 | Exotic | Enemies | Fallen Leadership | [Redacted]
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Riksis, Devil Archon | 15 | Exotic | Enemies | Fallen Leadership | Archons are revered amongst the Fallen. It is unknown whether these high priests are the caretakers of the Prime Servitors, or simply vicious arbiters of the Primes' will. Riksis collects the skulls of dead Guardians. Whether he keeps them as trophies or presents them as offerings to w
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Rise of Crota | 5 | Common | Activities | The Dark Below | “The shattered one once referred to Crota as the god holding domain in a threshold between our world and theirs. He said he deciphered the means by which the Hive call to him. From all that I've seen, I now know he was right. “I watched as Crota's soul rose from the abyss, his swor
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Rumble | 5 | Common | Activities | Crucible Playlists | You against all. Hone your Light by challenging your fellow Guardians in a fight for survival. Rumble is a free-for-all fight for dominance. You have no friends here. There will be no mercy. Challenge the strong and prey on the weak.
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Rustlands | 5 | Common | Activities | Crucible Arenas | [Redacted]
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Salvage | 5 | Common | Activities | Crucible Playlists | 3v3. Secure and defend the Relics to claim the secrets of our past. Golden Age mysteries litter our old worlds. Scour the battlefield for the relics, lock them down, and keep the other team from contesting your claim.
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Sand Eaters | 10 | Superior | Enemies | Cabal | The Cabal formation first and most frequently encountered by Guardians, the Sand Eaters represent the numerical bulk of the Cabal presence on Mars. Their equipment, tactics, and morale all show the weight of a long deployment - but they continue to pursue their objectives with dogged, weary determin
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Sardok, Eye of Oryx | 15 | Exotic | Enemies | Exalted Hive | There are whispers of shrines to the fabled Oryx peppered across the entire system. Stories tell of walking nightmares, protectors of bone and fury, towering over these prized chambers.
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Sardon, Fist of Crota | 10 | Superior | Enemies | Exalted Hive | Vell: So this Sardon is one of these Swarm Princes? Toland: In a stretch of the concept, sure. He is their lord and master. They are his generals. Vell: Sounds like my kind of fight. Omar: What isn't? Vell: Eris and Eriana said the Blades rose first and sl
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Scatter Grenade | 0 | Common | Guardian | Grenade Abilities | A grenade that splits into many submunitions and covers a large area with explosions.
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Scatter Grenade | 0 | Common | Guardian | Grenade Abilities | A grenade that splits into many submunitions and covers a large area with explosions.
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Sekrion, Nexus Mind | 15 | Exotic | Enemies | Vex Axis Minds | The Vanguard's intelligence sources now believe, with good confidence, that Sekrion oversees the expansion of the Vex network through the crust of Venus. The Hydra chassis common to many Vex Axis Minds boasts impressive computational capacity. Sekrion likely uses this capacity to regul
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Sepiks Prime | 15 | Exotic | Enemies | Fallen Leadership | Floating, emotionless arbiters of life and death, Servitors are quasi-religious automata defended by the Fallen with zealous ferocity. The exalted Servitor of the Fallen House of Devils, Sepiks Prime, has long been rumored to dwell deep within the bowels of the Cosmodrome. While the Kells
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Servitor | 5 | Common | Enemies | Fallen | Servitors are living relics of the once-mighty Fallen civilization. Packed with ultra-sophisticated machinery, they process matter and energy into the Ether that the Fallen depend on for life. In battle they support the Fallen with defensive systems and their own powerful energy weapons. Outside, th
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Shipmaster | 0 | Common | Allies | Tower Allies | [Redacted]
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Shock Blade | 10 | Superior | Enemies | Fallen Arsenal | These full-length edged weapons gather Arc energy from a system of shock cores and charging caps in the hilt, converting the entire length of the blade into a plasma cutting torch. Brutally efficient in the hands of a skilled Captain, Shock Blades are not ceremonial weapons built for show.
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Shock Dagger | 10 | Superior | Enemies | Fallen Arsenal | The Shock Dagger is a deadly combination of stun gun and knife. Composed of a lightweight metal and powered by a small Arc charge, the Shock Dagger is capable of cutting through armor and delivering a staggering jolt of electricity. The Fallen use them for every purpose imaginable, from light metalw
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Shock Grenade | 10 | Superior | Enemies | Fallen Arsenal | The Shock Grenade is a simple, effective Fallen weapon. The core of the device is a shock core encased in an induction motor. Once activated, an Arc charge builds in the core until it reaches critical mass, starting a chain reaction that ends with a devastating explosion.
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Shock Pistol | 10 | Superior | Enemies | Fallen Arsenal | The Shock Pistol is a simple but deadly weapon, and a mainstay of the Fallen arsenal. Primarily utilized by the lower ranking members of a given Fallen crew, Shock Pistols discharge bolts of Arc energy.
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Shock Pistol | 10 | Superior | Enemies | Fallen Arsenal | The Shock Pistol is a simple but deadly weapon, and a mainstay of the Fallen arsenal. Primarily utilized by the lower ranking members of a given Fallen crew, Shock Pistols discharge bolts of Arc energy.
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Shock Rifle | 10 | Superior | Enemies | Fallen Arsenal | Although based on the same Arc technology as other Fallen weaponry, this rifle has a distinct advantage: the projectiles it fires track unerringly to the target. The exact mechanism behind this is unclear, but the rifle seems to steer the slow-moving molten projectile down an artificial field line.
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Shrapnel Launcher | 10 | Superior | Enemies | Fallen Arsenal | The Shrapnel Launcher is a simple, effective, robust weapons system that the Fallen can build without risking vital resources. The weapon fires loose-forged canisters of explosives and shrapnel down electromagnetic rails embedded in the barrel. Captains favor this weapon for its intimidat
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Shredder | 10 | Superior | Enemies | Hive Arsenal | The Shredder, like so much Hive technology, appears to be an arcane joining of uncharted sciences that verge on magic. It has no discernable mechanism. But in the hands of a Hive warrior, it generates bolts of Void fire.
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Sidearms | 5 | Common | Inventory | Special Weapons | The Sidearms class is made up of lightweight pistols designed for ease of handling and quick-firing. Its antiquated triggering system and engineering make it rare within City limits. As it's long been a staple of the Awoken Royal Guard, perhaps this newly forged alliance between the
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Siege Dancers | 10 | Superior | Enemies | Cabal | The Cabal's elite forward unit, the Siege Dancers are deployed into unsecured areas to take control and set up fortifications. Their tactical doctrine allows more freedom to unit commanders - perhaps because their missions face much greater unknowns. Siege Dancer engineers have been observe
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Simiks-3 | 10 | Superior | Enemies | Fallen Leadership | Simiks-3 was born of Winter's Prime Servitor, rumored to have been destroyed long ago. From readings gathered during the battle, it appears Simiks-3 was uniquely equipped to process and store huge amounts of intel between itself and a chain of nearby Servitors.
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Skiff | 5 | Common | Enemies | Fallen Arsenal | Slipping out of stealth only to offload a crew of Fallen, the Skiff is rarely seen. On the other hand, its rumbling, booming arrival is difficult to miss - as are the weapons it uses to support its troop deployments.
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Skip Grenade | 0 | Common | Guardian | Grenade Abilities | A grenade which splits on impact, creating multiple projectiles which seek out enemies.
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Skip Grenade | 0 | Common | Guardian | Grenade Abilities | A grenade which splits on impact, creating multiple projectiles which seek out enemies.
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Skirmish | 5 | Common | Activities | Crucible Playlists | 3v3. A focused engagement between two fireteams. Teamwork is your greatest weapon. Small scale tactical combat. Revive teammates to get them back in the fight, but be wary: you might just be feeding the enemy kills.
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Skolas: Defeated | 15 | Exotic | Enemies | Fallen Leadership | Skolas is dead. Variks sits carving at his piece of amethyst. His undocked arms are weaker, less precise, but it is a comfort to feel the crystal press hard into his palm. The knife slips. He cuts himself. "Ai," he says, and of course right then the door opens, Variks has no pri
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Skolas: Defeated | 15 | Exotic | Enemies | Fallen Leadership | Skolas is dead. Variks sits carving at his piece of amethyst. His undocked arms are weaker, less precise, but it is a comfort to feel the crystal press hard into his palm. The knife slips. He cuts himself. "Ai," he says, and of course right then the door opens, Variks has no pri
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Slap Grenade | 10 | Superior | Enemies | Vex Arsenal | The Vex use Slap Grenades to drive targets out into the open. These devices behave more like miniaturized gates than conventional explosives, channeling a Void energy pulse from a remote location.
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Slap Rifle | 10 | Superior | Enemies | Vex Arsenal | From a tactical perspective, the Slap Rifle is a Vex directed-energy weapon that fills their analog of the light infantry role. From an engineering perspective it's something much more interesting: a terminal. The Slap Rifle receives a bolt of Solar energy from somewhere (or somewhen) else and i
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Slug Rifle | 10 | Superior | Enemies | Cabal Arsenal | The workhorse of the Cabal field arsenal, this weapon's apparent simplicity belies the technology behind it. Each round is a microrocket capable of efficient operation in varying environmental and gravitational conditions. Standard-issue warheads mount a duplex explosive that combines an armor-p
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Sol Divisive | 10 | Superior | Enemies | Vex | Beyond the towering Meridian Bay gate lies the Black Garden, adrift in time and space. And within the Garden dwell the Vex of the Sol Divisive, frozen in rapture. We have precious little insight into the Divisive's behavior. They seem central to Vex actions in the solar system: the Gar
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Sol Progeny | 15 | Exotic | Enemies | Vex Axis Minds | Zavala - How like you to ask me for the bad news, even in this moment of triumph. I've finished going over that Ghost's report. It is my hypothesis - a hypothesis at best - that the Vex saw the abominable presence at the heart of the Garden as a divine power. I can hear
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Solar | 0 | Common | Inventory | Damage Types | The universe is defined by fundamental forces. Energy is carried by quanta, tiny messengers of change. In the understanding of these messengers lies the secret of Solar Light.
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Solar Grenade | 0 | Common | Guardian | Grenade Abilities | A grenade that creates a flare of Solar Light which continually damages enemies trapped inside.
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Spawn of Crota | 10 | Superior | Enemies | Hive | The heralds of a dark future, led by the champion of a long-forgotten king. Crota and his legions once banished us from our own Moon. Now we fear they are rising again to claim Earth.
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Special Orders | 0 | Common | Allies | Tower Allies | Tess earned her place in the Tower working as a troubleshooter - a fixer with a solution to any kind of problem. Her connections go everywhere. It is difficult to make her speak about her monographs in abstract algebra, or the string of peculiar jobs she's worked, but a word in her ear can open
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Spike Grenade | 0 | Common | Guardian | Grenade Abilities | A grenade that attaches to any surface and emits a torrent of damaging Void Light.
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Stab | 0 | Common | Guardian | Melee Abilities | With their finely tuned reflexes, Hunters are naturally gifted with knives. The make and shape of the perfect knife is a matter of endless debate.
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Stormtrance | 0 | Superior | Guardian | Super Abilities | Focus your Light to call forth a powerful Arc storm, and siphon it, channeling lightning through your fingertips to send it surging between your targets. A Warlock in Stormtrance is exercising such unbreakable focus that the Arc energy they summon draws them off the ground, the air humming and crac
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Story Activity Introduction | 0 | Exotic | Activities | Story: Earth, Old Russia | You are a Guardian. You choose your own path. Before you lie the worlds of our broken past, overrun by nature, claimed by Darkness and alien intent. There are secrets to uncover, alliances to forge, and implacable foes to vanquish. What will your legend say?
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Strange Coins | 15 | Exotic | Inventory | Economy | Each coin rings with a faint, sharp hush - as if it has touched the sounds around it with the edge of silence. These could buy incredible things, in the right hands. Whispers say the faceless creature who sometimes comes to the Tower covets them above all else.
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Strange Coins | 15 | Exotic | Inventory | Economy | Each coin rings with a faint, sharp hush - as if it has touched the sounds around it with the edge of silence. These could buy incredible things, in the right hands. Whispers say the faceless creature who sometimes comes to the Tower covets them above all else.
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Strikes Introduction | 0 | Exotic | Activities | Strikes | Our enemies hide among our lost worlds, plotting to ensure our extinction. But the Vanguard keeps a vigilant watch on places where the creatures of the Darkness grow strongest, and seeks Guardians bold enough to join forces to face them.
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Strikes Introduction | 0 | Exotic | Activities | Strikes | Our enemies hide among our lost worlds, plotting to ensure our extinction. But the Vanguard keeps a vigilant watch on places where the creatures of the Darkness grow strongest, and seeks Guardians bold enough to join forces to face them.
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Swarm Princes | 15 | Exotic | Enemies | Exalted Hive | The Swarm Princes are terrible legends. It was their will that forged the Sword of Crota, a weapon meant to ravage worlds - the Great Render of Light, the Darkest Edge. They have waited in the shadows of the Hellmouth for their master's return, guarding the Sword and sating its ravenous hunger w
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Telthor, Unborn | 10 | Superior | Enemies | Exalted Hive | The Unborn are those Ogres who have yet to be given the honor of a summoning. Brute enforcers with a singular hunger for destruction, the Unborn serve the will of their greater Hive overlords. Those Ogres that display loyalty and strength will be called for an agonizing ritual that earns them the ti
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The Aftermath | 10 | Superior | Allies | The Queen | The sound of her voice ripped him from sleep. He jumped up; his ship was still contained in its protective sphere. He tried to retract the shield, but it was locked to its initiation time. He couldn’t remember activating it. Then he remembered the battle. That blast. What that ship fi
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The Asteroid Belt | 5 | Common | Places | The Asteroid Belt | The Asteroid Belt is a great band of nothingness, speckled with unimaginable wealth. Once a treasure trove for Golden Age industry, the Belt is now a haunted place where Fallen pirates and Awoken patrols skirmish among the whispering carcasses of ancient machines. Among the asteroids drift
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The Cabal | 5 | Common | Enemies | Cabal | Tactically efficient, disciplined, and unrelenting, the Cabal are the greatest known military force in the system. Their origins and ultimate objectives are a mystery, but it seems clear they have conquered more worlds than humanity has ever known. Cabal soldiers wear pressurized armor tha
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The City Age | 0 | Common | Places | The City | When did the City Age begin? Perhaps when the bulk of the world's survivors lived beneath the Traveler, rather than in the wilderness. Or when the Titans raised the first wall. Or at Six Fronts, when the City first faced coordinated, overwhelming attack - and repelled it decisively. Th
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The Coven | 5 | Common | Allies | The Queen | The chamber was dark. The seven of them were rarely in a room together anymore, but this was the eve of their greatest journey, a plan that overcame death and spanned universes. They were all connected in trance, communing as the ancients did. Speaking would tip their hand to the Harbing
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The Dark Age | 0 | Common | Places | The City | The Golden Age burned bright - and the night that overtook us after the Collapse was swift and total. The tally of suffering may be beyond comprehension. But the City lifted itself from the ash, gathering survivors. Guardians rose to challenge alien hordes. The Dark Age swallowed so much
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The Dark Within | 5 | Common | Activities | Story: Earth, Old Russia | "We always feared the Hive would rise again, harbingers of the Darkness to come. Their presence on Earth demands that we strike their strongholds on the Moon, the last place we faced them. A lot of Guardians never come back, especially the new. Are you new? Oh. Well! I'm sure you'll mak
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The Exo Stranger | 15 | Exotic | Allies | The Exo Stranger | Stories of an Exo who walks in the Darkness without a Ghost have long haunted the Tower. Legends say this anomaly dissolves in and out of the world, intangible and elusive, as if she is a visitor from somewhere beyond. Some believe she's the last of an ancient Exo squadron, fighting a
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The Fallen | 5 | Common | Enemies | Fallen | The Fallen are ruthless scavengers. Brutal and uncaring, they arrived on their massive Ketches in the wake of the Collapse to loot and pillage our devastated worlds. There are hints of ancient nobility to the Fallen - the scars of lost grandeur. The Kells of their scattered Houses still cl
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The Fate of all Fools | 0 | Exotic | Inventory | Primary Weapons | The weapon gathers data on the target from the impact and spall of solid body shots, setting up a devastating final hit.
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The Forsaken | 15 | Exotic | Enemies | Exalted Hive | How does one call through the Darkness? Through the void of the eternal night sky? Through the pathways that link the Hive to their ancient, rotting deities? With suffering. The Forsaken are conjured and birthed through ritual, meant to serve as worship to gods of a higher plane of misery
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The Garden's Spire | |||||
The Golden Age | 0 | Common | Places | The City | The Traveler changed everything. It reshaped our solar system as decisively as it shattered our scientific and philosophical frameworks. To our ancestors it must have been a hammerblow - a glimpse beyond the horizon of expected possibility and into a realm of transcendent power. The Travel
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The Hidden Swarm | 10 | Superior | Enemies | Hive | Boiling from the wounded surface of the Moon, the Hidden Swarm is the Hive's outermost line of defense - a numberless legion that repels intruders before they breach the temples and shrines of the vast Hive fortress.
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The Hive | 5 | Common | Enemies | Hive | The Hive are an ancient, festering evil. Their antipathy to the Light transcends hatred. To the Hive, the eternal struggle between Light and Dark is not only a war, it is a crusade - all Light must be devoured so Darkness can reclaim the universe.
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The Hive | 5 | Common | Enemies | Hive | The Hive are an ancient, festering evil. Their antipathy to the Light transcends hatred. To the Hive, the eternal struggle between Light and Dark is not only a war, it is a crusade - all Light must be devoured so Darkness can reclaim the universe.
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The Hunt For Skolas | 5 | Common | Activities | House of Wolves | Variks: My Queen, my Kell. It is Skolas they say. Petra: That's impossible. My Lady, you assured us all that Skolas would never be seen again. Queen: Has it been confirmed? Variks: What does it matter? They always fear him—dead or alive. If not this Skolas then an
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The Kell of Kells | 5 | Common | Activities | House of Wolves | Petra: So— any other Fallen houses hiding he'll try to convert? Variks: He may seek to gather the Exiles, but they will not follow. They follow none, no Kell, no Archon. Petra: What about this House of Rain, the Prophecy you keep quoting? Variks: House Rain lost in
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The Last Array | 10 | Superior | Activities | Story: Earth, Old Russia | "The Terrestrial Array was Dead Orbit's hope to reconnect to the lost colonies of our inner system. You succeeded where they failed. Though Rasputin seized control of the Array, that only strengthens our resolve to break the old Warmind's firewalls and enlist its help in the wars to com
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The Lighthouse | 15 | Exotic | Places | Mercury | Executor Hideo: There was no one there when we arrived. We approached peacefully and kept our weapons holstered. The sights we saw... Executor, Mercury is a beautiful place, and forbidding. On descent we mapped sprawling patterns of Vex light, an entire metropolis of unknown purp
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The Nightstalker's Trail | |||||
The Ocean of Storms | 5 | Common | Places | Moon | The support base centered here marks what most believe was the first off-Earth colony. It was here that we came face-to-face with Crota and his legions, a force so powerful we abandoned the Moon. Now, Hive temples breach the surface, entrances into the vast necropolis below, and Guardians
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The Psion Flayers | 15 | Exotic | Enemies | Cabal Command | Somewhere among their forces, the Cabal hide one of their most powerful weapons, the Psion Flayers. The extent of their ability is still uncharted, but Cryptarch studies and Warlock fears have led the Vanguard to classify them as a serious threat. Many among the Warlock orders believe the
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The Queen | 15 | Exotic | Allies | The Queen | The Queen of the Awoken is as much an enigma as the Reef she rules. It is said that she won her crown through ruthlessness, and that she stands as master of the Fallen House of Wolves in place of their defeated Kell. The City's rise spells an end to the Reef's age of isolation. The
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The Road to King's Fall | |||||
The Royal Awoken Guard | 5 | Common | Allies | The Queen | In all military matters, the Queen's commands are carried out by her seven Paladins. Four command the Royal Armada, including the Corsairs and the Vestian Guard: Abra Zire, Kamala Rior, Hallam Fen and Leona Bryl. Two command the Royal Army, including the Reef's battle stations and military
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The Ruling House | 5 | Common | Activities | House of Wolves | Variks stares up through the shielding surrounding the Vestian Outpost. The thin filament of energy almost imperceptible, keeping in the heat and atmosphere within the confines of the hollowed out ketch hull. His mandibles idly opened and closed as he contemplated the view. Variks (to hims
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The Rusted Lands | 5 | Common | Activities | Crucible Arenas | ARENA DESIGNATION: The Rusted Lands LOCATION: Eastern Flood Zone, Earth "The Hive never leaves the Moon." This is dogma - a way to soothe frightened children and reassure wary Guardians. Not so long ago, a wandering Hunter and her Fireteam stumbled onto a feral com
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The Silent Fang | 15 | Exotic | Enemies | Fallen Leadership | Commanded by the fearsome Drevis, Wolf Baroness, the Silent Fang are a unit of elite stealth warriors and assassins. Instrumental in Skolas' rise to kellship among the Wolves, the Silent Fang also menaced the Queen during the Reef War. It was Drevis and the Silent Fang who razed Amethyst, and th
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The Speaker | 15 | Exotic | Allies | Tower Allies | There has always been a Speaker, an anonymous high priest with a mysterious and powerful connection to the Traveler and its Ghosts. In all the centuries of the City's history, the Speaker's great work has never changed - to guide new Guardians, heal the Traveler, and raise our crippled prote
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The Stormcaller's Path | |||||
The Taken | 5 | Common | Enemies | The Taken | I have been talking to Eris about the Taken. She agrees that what we observe — the apertures, the starlight, and of course the Taken entities — is not Hive magic. If Hive arcana is a metaphor, this is the meaning; if they make appeals, then this is the judge. Oryx wields this pow
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The Taken: Captain | 5 | Common | Enemies | The Taken | You are a Captain. The only thing between your band and asphyxiation. Every Dreg and Vandal counts on you. All of them want to be you. Your entire life is a performance: you play at strength, or you die of weakness. You have been taken. Take off your cape. Set down your weapons.
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The Taken: Hobgoblin | 5 | Common | Enemies | The Taken | You are a Hobgoblin. A particle fountain. Your first purpose is to provide energy — to channel power where it is needed for thought. Your second purpose is to eliminate threats to that thought. You have been taken. Worship this acausal environment. It is the only adaptive respons
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The Taken: Knight | 5 | Common | Enemies | The Taken | You are a Knight. Ancient warrior elite. Dreadful backbone of the Hive. You have scarred entire worlds. You have been taken. Set down your sword. Put down your boomer. The fight is not yet begun. True immortality awaits you. What vows compel you? What drives you down th
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The Taken: Minotaur | 5 | Common | Enemies | The Taken | You are a Minotaur. A walking foundry. Your first purpose is to think about construction — folding space and time into the design. Your second purpose is to eliminate threats to the design. You have been taken. Worship this acausal environment. It is the only adaptive response. S
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The Taken: Psion | 5 | Common | Enemies | The Taken | You are a Psion. Clever, canny specialist. Bolted into the Cabal hierarchy: a pilot, an investigator, a manipulator, an operative. You have been taken. Be still. Your endless vigilance is done. Nothing will enslave you ever again. What hidden plan do you obey? What is y
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The Taken: Thrall | 5 | Common | Enemies | The Taken | You are a Thrall. Numberless spawn of the Hive. Shrieking and expendable: one pebble in an avalanche. You have been taken. Stop howling. Set down your claws. Your fear is over. Your weakness is done. You will be strong now. What is your purpose? What law drives you?<br/
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The Taken: Vandal | 5 | Common | Enemies | The Taken | You are a Vandal. You slip through life like a thief. Trying to hide from everything greater than you — lest you be reduced, again, to a dreg. You have been taken. Come out into the light. You will never be diminished again. No one will ever rebuke you with a blade. Wha
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The Taken: Wizard | 5 | Common | Enemies | The Taken | You are a wizard. Master of forbidden secrets. Butcher of physics. You have been taken. Abandon your thoughts. You will never understand this. The final secret will tell itself to you. What logic do you obey? What theory guides your incisions? You create terri
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The Templar | 15 | Exotic | Enemies | Vex Axis Minds | Even among the Axis Minds, the Templar is extraordinary. Fragmentary glimpses and scattered reports suggest a Hydra of impossible capabilities - a creature out of time. The Templar and the Oracles guard the way into the deeper Vault. Legends say that the Oracles foresee what is to come, a
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The Tower | 15 | Exotic | Places | The City | The Tower is the only home many Guardians ever know. To the people of the City, it stands as a promise that we can endure. The merchants and citizens who fill its plazas and halls are as dedicated to the reclamation of our worlds as the Guardians who venture into the Darkness beyond.
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The Tower | 15 | Exotic | Places | The City | The Tower is the only home many Guardians ever know. To the people of the City, it stands as a promise that we can endure. The merchants and citizens who fill its plazas and halls are as dedicated to the reclamation of our worlds as the Guardians who venture into the Darkness beyond.
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The Vex | 5 | Common | Enemies | Vex | The Vex are architects of ancient and complex structures thought to be buried within every celestial body. Linked by a network unlike any on Earth, they operate in unison, directed by a single unfathomable purpose.
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The Warmind | 5 | Common | Activities | Story: Earth, Old Russia | "They say the Warminds were a legend, even in their own time. Now we know Rasputin lives. Your discovery is priceless, Guardian. Nothing in the Cosmodrome is more important." - Ikora Rey
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The Warpriest | 15 | Exotic | Enemies | Exalted Hive | Five hundred and eighty five times he paced the way Under each circuit was a world He took up the worlds, he placed them in his hand, he weighed them From the Golden Amputation to the Gift Mast The principle he put upon his brow was slaughter constant and escalating<br/
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The World's Grave | |||||
Theosyion, the Restorative Mind | 15 | Exotic | Enemies | Vex Axis Minds | The appearance of the Restorative Mind purports that the death of the Nexus Mind was a devastating blow to Vex efforts on Venus. But with its appearance comes many questions: if the Vex could unleash time as a weapon against humanity, why does humanity still stand? Are we so insignificant a threat t
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Thermal | 0 | Common | Inventory | Damage Types | [Redacted]
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Timekeeper | 5 | Common | Activities | Crucible Arenas | Another mysterious structure built by the Vex millenia ago or to come. The rogue Warlock Osiris once theorized that this place, and others like it, were tuned to react only with presence of the Darkness itself.
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Torch Hammer | 10 | Superior | Enemies | Vex Arsenal | The Torch Hammer is a devastating Vex heavy weapon. Firing projectiles of strange matter, the Hammer mauls targets with exotic particle decay and deadly radiation.
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Touch of Malice | 0 | Exotic | Inventory | Primary Weapons | Here am I, with the power to craft from my enemy's darkest secrets a weapon that could wound them at their core! So what stays my hand? When I behold the interiority of these cold, cold fragments, I see blind, squirming creatures. Every wound they give, they feel also upon th
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Upgrade Materials | 0 | Common | Inventory | Economy | As Guardians buy or salvage new equipment, they learn to tinker and improve. This work requires Glimmer and other material. Some can be recycled from unneeded gear. Titans favor plasteel, which can be found by disassembling old equipment. Hunters unspool discarded armor into sapphire wire.
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Urrox, Flame Prince | 15 | Exotic | Enemies | Exalted Hive | Prince to none, Urrox kept watch over a long-forgotten brood long ago. With the remnants of that spawn at his side, Urrox calls out to all wielders of the Light— to burn away all they are until only the Darkness remains.
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Valus Ta'aurc | |||||
Vandal | 5 | Common | Enemies | Fallen | Soldiers, brawlers, assassins, and scouts, Vandals are the seasoned regulars who fill out the skilled roles within a Fallen crew. Whether from distance or up close and personal, they are seasoned, efficient killers, with an arsenal of weaponry and tech to match their bloodlust.
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Vanguard Marks | 10 | Superior | Inventory | Economy | When a terrible threat rises, Guardians look to the Vanguard, the closest thing they have to a command structure. These elite veterans coordinate the reports of roaming Hunters, the analyses of cloistered Warlocks, and the instincts of grizzled Titans into a single plan of action. And when Guardians
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Vanguard Outfitter | 0 | Common | Allies | Tower Allies | [Redacted]
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Vekis, King Baron | 15 | Exotic | Enemies | Fallen Leadership | Prince Uldren: Of the Kell of Kings, we know nothing. Wherever, whoever it is, it remains hidden, even when the so-called Kell of Kells comes to its borders. Instead, it sends just two Barons: Paskin and Vekis. Yasmin Eld: What do we have on them? Petra Venj: Should I issue bount
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Vestian Dynasty | 0 | Superior | Inventory | Special Weapons | Imagine: you live in the largest territory in the system. A huge torus of habitable, explorable space. But there's a catch. That huge space is made up of millions and millions of nooks and crannies. Asteroids. Crumbling derelicts. Debris from dozens of wars. It's a place where you could go f
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VI: Sisters | 5 | Common | Enemies | Books of Sorrow | A register of tokens and gestures exchanged before the end of sisterhood. “Xi Ro, my brave sister, you have worked too hard to move the carcasses out of the birthing room! Come. Steer the ship for a while. Take joy in what our needle can do.” Xi Ro tried to protest, but secretly,
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VIII: Leviathan | 5 | Common | Enemies | Books of Sorrow | The Leviathan’s Warning ++We live on the edge of a war— —a war between Formless and Form++ ++between the Deep and the Sky— ++MY EYES ARE WIDE, MY GAZE IS LONG++ —Across the universe, as far as I see++ ++the Sky works to charge its fires— —and the D
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Virgo Prohibition | 10 | Superior | Enemies | Vex | Mars is wracked by an ongoing theater-level conflict between the Cabal and a Vex subtype known as the Virgo Prohibition. These aggressive, relentless Vex constantly test the Cabal exclusion zone, apparently heedless of losses. In spite of the Vex onslaught, the Cabal have managed to expand
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Virgo Prohibition | 10 | Superior | Enemies | Vex | Mars is wracked by an ongoing theater-level conflict between the Cabal and a Vex subtype known as the Virgo Prohibition. These aggressive, relentless Vex constantly test the Cabal exclusion zone, apparently heedless of losses. In spite of the Vex onslaught, the Cabal have managed to expand
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Vision 81 | 5 | Common | Allies | Osiris | This journey begins with doubt. And ends in solace. One by one they fall, and you realize you are alone. There, in the shadow of night, you see the world splinter, the Darkness thrive. And you fight, with more than your Light... you use your pain. Yo
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Void | 0 | Common | Inventory | Damage Types | The universe is defined by fundamental forces. Beneath the world of light and matter lies the vacuum, and the vast dark secrets that it contains. In the understanding of this vacuum lies the secret of Void Light.
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Void | 0 | Common | Inventory | Damage Types | The universe is defined by fundamental forces. Beneath the world of light and matter lies the vacuum, and the vast dark secrets that it contains. In the understanding of this vacuum lies the secret of Void Light.
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Vorlog | 10 | Superior | Enemies | Exalted Hive | Ah, Vorlog! Delight of delights You killed my Celebrants, and you gave their deaths to me Preaching: I have seen the truth in bronze glass space This shape is the only god Exquisite Vorlog Your strength was manifold; it was knight strength Mastery of armaments and
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Vortex Grenade | 0 | Common | Guardian | Grenade Abilities | A grenade that creates a Vortex which continually damages enemies trapped inside.
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Walker | 5 | Common | Enemies | Fallen Arsenal | Fallen Walkers are mobile gun platforms deployed in offensive and defensive roles alike. Though their insect-like design gives them an eerie, almost lifelike quality, these heavily-armored monstrosities are purely robotic. Their advanced tracking systems can account for multiple targets as their for
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WANTED: Beltrik, the Veiled | 10 | Superior | Enemies | Fallen Hunted | The Maraid, Book VIII, Chapter 7 Abstract: Finally, Beltrik, the Veiled left the Hildians and massed his fleet at Fortuna, to replenish his ketches' Ether from the organic compounds found on the asteroid's surface. His ships landed on Fortuna one at a time, the rest forming a
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WANTED: Ether Runner | 5 | Common | Enemies | Fallen Hunted | WANTED: Any and all Ether Runner Servitors of the House of Wolves SHOOT TO KILL OR DISMANTLE Bounty: 100 Marks, Queen's Wrath Affiliations: Skolas, Kaliks servitors, Orbiks servitors Bring proof of kill to PETRA VENJ, Vestian Outpost (5560 Amytis)
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WANTED: Grayor, Wolf Assassin | 10 | Superior | Enemies | Fallen Hunted | The Maraid, Book VIII, Chapter 3 Abstract: With Skolas and Parixas still fighting, no one expected either to attack the Reef. So by the time Paladin Abra Zire arrived at Amethyst it was too late: the Silent Fang, led by Drevis herself had massacred almost everyone in the station, incl
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WANTED: Pirsis, Pallas-Bane | 10 | Superior | Enemies | Fallen Hunted | The Maraid, Book VIII, Chapter 6 Abstract: Weksis' attack may have been unsuccessful, but it inspired another, deadlier assault. This time Pirsis, the Bane of Pallas herself led another strike, blasting through the same Athens Hull breach that Weksis had weakened in his assault.<b
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WANTED: Repeater Shank | 5 | Common | Enemies | Fallen Hunted | WANTED: Repeater-equipped Wolf Shank SHOOT TO KILL OR DISMANTLE Bounty: 100 Marks, Queen's Wrath Affiliations: Skolas, Kaliks Servitors, Orbiks Servitors Bring proof of kill to PETRA VENJ, Vestian Outpost (5560 Amytis)
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WANTED: Repeater Shank | 5 | Common | Enemies | Fallen Hunted | WANTED: Repeater-equipped Wolf Shank SHOOT TO KILL OR DISMANTLE Bounty: 100 Marks, Queen's Wrath Affiliations: Skolas, Kaliks Servitors, Orbiks Servitors Bring proof of kill to PETRA VENJ, Vestian Outpost (5560 Amytis)
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WANTED: Saviks, Queenbreaker | 10 | Superior | Enemies | Fallen Hunted | The Maraid, Book VIII, Chapter 9 Abstract: Variks of the House of Judgment declared Queen Mara Sov the new Kell of Wolves, and advised those captured at Cybele to serve her. The first among these to pledge their loyalty to the Queen was one called Saviks, who was given the honor of s
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WANTED: Silent Fang | 5 | Common | Enemies | Fallen Hunted | WANTED: Any and all members of the House of Wolves identified as the Silent Fang. Bounty: 100 Marks, Queen's Wrath Wanted for: Treachery and high treason against the Queen; terrorist activities (to wit: the Raze of Amethyst); war crimes (to wit: Battle of Iris); evading justi
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WANTED: Skolas, Kell of Kells | 15 | Exotic | Enemies | Fallen Hunted | The Maraid, Book VII, Chapter 10 Abstract: The transmission was broadcasted on all Fallen frequencies. Lacking, at the time, the ability to crack Fallen encryptions, the Master of Crows could discern only that the Fallen Houses were all talking to each other. That was a thing that had
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WANTED: Skolas, Kell of Kells | 15 | Exotic | Enemies | Fallen Hunted | The Maraid, Book VII, Chapter 10 Abstract: The transmission was broadcasted on all Fallen frequencies. Lacking, at the time, the ability to crack Fallen encryptions, the Master of Crows could discern only that the Fallen Houses were all talking to each other. That was a thing that had
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WANTED: Skoriks, Archon-Slayer | 10 | Superior | Enemies | Fallen Hunted | HULL OF CROWS — > VESTIAN OUTPOST VENTRIS CYPHER ROOT9 Nothing good, I'm afraid. Frankly, I’m surprised at the amount of support Skolas has secured this time around. He was never this popular before his capture. The only dissenter among their ranks appears to b
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WANTED: Twisted Claw | 5 | Common | Enemies | Fallen Hunted | WANTED: Any and all members of the Twisted Claw. Bounty: 100 Marks, Queen's Wrath; first claim to spoils Wanted for: War crimes; pillage; theft; evading justice Description: - Fallen Class: Vandals, Captains - Weapon: Shrapnel Launcher Affili
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WANTED: Twisted Claw | 5 | Common | Enemies | Fallen Hunted | WANTED: Any and all members of the Twisted Claw. Bounty: 100 Marks, Queen's Wrath; first claim to spoils Wanted for: War crimes; pillage; theft; evading justice Description: - Fallen Class: Vandals, Captains - Weapon: Shrapnel Launcher Affili
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WANTED: Veliniks, the Ravenous | 10 | Superior | Enemies | Fallen Hunted | The Maraid, Book VIII, Chapter 10 Abstract: Though many Wolves knelt to the Queen, some refused to admit the war was over. A group of Wolves rallied under the banner of a new would-be Kell: Veliniks, called the Ravenous. But before Veliniks could strike at the Reef, the Reef
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WANTED: Weksis, the Meek | 10 | Superior | Enemies | Fallen Hunted | The Maraid, Book VIII, Chapter 5 Abstract: Under Skolas' vassal Pirsis, called Pallas-Bane, the Wolves amassed the largest Wolf fleet that had been seen since the Scatter. The Queen could not use her Harbingers against them—if she did, Imogen Rife and her fleet and all the people
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WANTED: Weksis, the Meek | 10 | Superior | Enemies | Fallen Hunted | The Maraid, Book VIII, Chapter 5 Abstract: Under Skolas' vassal Pirsis, called Pallas-Bane, the Wolves amassed the largest Wolf fleet that had been seen since the Scatter. The Queen could not use her Harbingers against them—if she did, Imogen Rife and her fleet and all the people
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WANTED: Wolf Enforcer | 5 | Common | Enemies | Fallen Hunted | WANTED: Any and all traitorous Wolf Captains known as Wolf Enforcers Bounty: 100 Marks, Queen's Wrath Wanted for: Treachery and high treason against the Queen of the Reef; sedition; war crimes; Description: - Weapon: Wire Rifle Affiliations: Skolas,
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WANTED: Wolf Scavenger | 5 | Common | Enemies | Fallen Hunted | WANTED: Any and all "Wolf Scavengers" Bounty: 100 Marks, Queen's Wrath Wanted for: Treachery and high treason against the Queen; evading justice Description: - Fallen Class: Dregs - Weapon: Shrapnel Launcher Affiliations: Skolas, Be
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Ward of Dawn | 0 | Superior | Guardian | Super Abilities | Open a pocket in the universe, an impregnable fortress for you and your allies. The mighty Ward allows Guardians to hold key points and gather their strength in the face of overwhelming opposition.
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Web Mines | 5 | Common | Enemies | Fallen Arsenal | The Fallen have a variety of tricks up their many sleeves. The Web Mine is proximity or impact triggered snare device that releases a tangle of "heavy" arc energy, causing spatial disruption within its sphere of influence. The Web Mine's triggering mechanism ejects the physic
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Weekly Strike Challenges Introduction | 0 | Exotic | Activities | Strikes | Our enemies thrive among the Darkness, and where it gathers the Light will face great challenges. Expect to face the enemy's elite under shifting, dangerous conditions.
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Winter's Run | |||||
Wire Rifle | 10 | Superior | Enemies | Fallen Arsenal | The Wire Rifle utilizes shock cores to charge thin wires of an exotic metal, converting them into Arc-infused molten shards with an extraordinary muzzle velocity.
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Wretched Knight | 15 | Exotic | Enemies | Exalted Hive | As the Worm Keepers wrestled for control of the disparate broods within the Prison of Elders it was the Wretched Knights they turned to as their enforcers. The Worm Keepers solidified their hold over the Wretched Knights by promising them the spoils of the Light. After growing weary of the
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X: Immortals | 5 | Common | Enemies | Books of Sorrow | We are the Worm your God, the Flesh of Hope. Our compact is done: you are Aurash Eternal. And we are bound to you, as close as your appetites, as your loves or needs, as the weapon in your fists and the word in your throat. We’ve had enough of this dismal place. Haven’t you? We a
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XI: Conquerors | 5 | Common | Enemies | Books of Sorrow | Savathûn, mother morph of Sathona, we delight in your sharp mind. For millions of years the Leviathan caged us here. It is a pawn of the Sky, a philosophy of cosmic slavery. The Sky seeds civilizations predicated on a terrible lie — that right actions can prevent suffering. That pocke
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XL: An Emperor For All Outcomes | 10 | Superior | Enemies | Books of Sorrow | Oryx rushed home and read from the Tablets of Ruin. He put some of the Vex into wounds, to be taken by the power of the Deep. Thus he turned the Vex against each other. Quria manifested a range of tactics, but none of them were adaptive. Oryx crushed all the Vex in his throne. Oryx thought
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XV: Born As Prey | 5 | Common | Enemies | Books of Sorrow | This is unacceptable. Are you so weak? Born as prey, and doomed to die by predator? Auryx’s failure of resolve led us to catastrophe. The Ammonite fleets under Chroma-Admiral Rafriit have pressed us back to the sixth moon. Once more we find ourselves burrowing into a world’s core
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XVII: The Weakness Verse | 5 | Common | Enemies | Books of Sorrow | You are dead, young Auryx. Betrayed and murdered by your own sister, for the crime of mercy. Remember what you said to the Ammonite Satellite Congress? ‘We will parley on neutral ground?’ Savathûn’s witches have rendered it utterly neutral. No living thing will ever claim it again. Th
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XX: Hive | 5 | Common | Enemies | Books of Sorrow | Let us speak of the terrible beauty of becoming ourselves. In the beginning we rode hollow moons from star to star. AURYX said, become as numerous and fertile as seeds in rich flesh, and thus we did become numerous. XIVU ARATH said, become as hungry and defiant as tumors in rich flesh, and
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XXI: an incision | 5 | Common | Enemies | Books of Sorrow | Sayeth AURYX, my siblings, our children are scattered across many moons, and we live in the cold dark between suns. What will we eat? How will we speak? SAVATHÛN said, Auryx my brother and king, I have studied the wounds cut by the Worm our God. Also I have studied the manner of your
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XXII: The High War | 5 | Common | Enemies | Books of Sorrow | Now in this time of diaspora there was a war between AURYX and SAVATHÛN and XIVU ARATH. Brother Auryx, said SAVATHÛN, do not forgive my betrayal. Instead, take vengeance upon me for what I did at the dry moon! And AURYX made war on her, in worship of the Deep. Between them stood
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XXIII: fire without fuel | 5 | Common | Enemies | Books of Sorrow | I killed my sister today. She came to this star to oversee the extermination of all life here. The Qugu are a strong power, and their fleets protect four nearby stars. As herd animals they are loyal and stubborn. But they do show grace. For millions of years of evolution the Qugu
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XXIX: Carved in Ruin | 5 | Common | Enemies | Books of Sorrow | Oryx made war on the Ecumene for a hundred years. At the end of those hundred years he killed the Ecumene Council on the Fractal Wreath, and from their blood rose Xivu Arath, saying, “I am war, and you have conjured me back with war.” Oryx was glad, for he loved Xivu Arath. The Ecumene wai
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XXV: Dictata ir Dakaua | 5 | Common | Enemies | Books of Sorrow | Attention. Perimeter security units attend. Stand by to assimilate new imperatives. Gland sixty proof assimilation liquor, or face immediate noncompliance taxation. The Dakaua Ministry of War is now online and true. In Radial Year 989 groove 3 our clients in the Dakaua
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XXVIII: King of Shapes | 5 | Common | Enemies | Books of Sorrow | This is the Coronation of Oryx, the Taken King. It happened thus. In the cold abyss of the sword world, King Aurash walked under a cloak of green fire. He walked through the sky and the sky shuddered and froze beneath his feet. He walked until he found Akka, the Worm of Secrets, who was de
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XXX: a golden amputation | 5 | Common | Enemies | Books of Sorrow | Wrath! Behold the wrath of Oryx, coiled for ten thousand years. Behold the Golden Amputation: the fall of Taishibeth, the end of an age. We beat the worlds of Taishibeth like skull drums and we howl in joy for our black war moons as they ram silver orbitals and gleaming star-webs, where in
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XXXI: battle made waves | 5 | Common | Enemies | Books of Sorrow | Oryx went down into his throne world. He went out into the abyss, and with each step he read one of his tablets, so that they became like stones beneath his feet. He went out and he created an altar and he prepared an unborn ogre. He called on the Deep, saying: I can see you in t
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XXXII: Majestic. Majestic. | 5 | Common | Enemies | Books of Sorrow | Oryx, my King, my friend. Kick back. Relax. Shrug off that armor, set down that blade. Roll your burdened shoulders and let down your guard. This is a place of life, a place of peace. Out in the world we ask a simple, true question. A question like, can I kill you, can I rip your world apa
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XXXIII: When do monsters have dreams | 5 | Common | Enemies | Books of Sorrow | I’m walking down the road, I’m going to the orrery to talk to my dad, and I hear, well, I hear this noise, so I look back. And my sisters are behind me, and they’re ripping up the road. They’ve got these huge swords, execution swords, and they’re levering the stones out of the road. The stones are c
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XXXVII: shapes : points | 10 | Superior | Enemies | Books of Sorrow | Look at you! Already you are grown, my daughter, already you are a wizard. Have I been away so long? Now you are Ir Anûk, and Savathûn cackles and rages at your brilliance. You have written eleven axioms describing the ascendant places, our throne world. You have announced that y
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Yavek, Wolf Baron | 15 | Exotic | Enemies | Fallen Leadership | Yavek was a minor lieutenant of Skolas' during the Reef Wars who evaded capture after the Cybele Uprising. After Skolas returned to the House of Wolves, he named Yavek a Baron to reward his loyalty, and sent him to Earth to be his negotiator with the Houses of Kings and Devils.
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Zydron, Gate Lord | 15 | Exotic | Enemies | Vex Axis Minds | The intelligence we call Zydron seems to exist in a liminal state, stretched between gates in the Vex network. It manifests as a physical being only when called. Warlock scholars believe that Gate Lords regulate traffic between Vex gates, and that their minds contain codes that might open
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